OBJECT OF 6-PLAYER NAPOLEON: The object of 6-Player Napoleon is to be the first player to reach a set score.
NUMBER OF PLAYERS: 6 players
MATERIALS: A standard 52 card deck, a way to keep score, and a flat surface.
TYPE OF GAME: Point-Trick Card Game
AUDIENCE: Adult
OVERVIEW OF 6-PLAYER NAPOLEON
6-Player Napoleon is a point-trick card game playable by 6 players. The goal of the game is to be the first player to score enough points to win.
Players should determine the score that will end the game.
SETUP
The dealer is chosen at random. They will shuffle the deck and deal each player a hand of 8 cards each in clockwise order. The remaining 4 cards are left face down in the center as the blind. The dealer passes to the left for each new deal.
Card/Suit Ranking and Scoring Cards
The ranking is traditional with Ace (high), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 6, 3, and 2 (low).
The suits rank Spades (high), Hearts, Diamonds, and Clubs (low). This is used for bidding described below.
There are also a few cards that beat cards of the trump suit but remain a part of their suit. The ace of spades is the highest-ranking card of the game and beats all other cards. The Jack of the trump suit is the second-highest ranked card, and the third is the jack of the same color as the trump suit.
To give you an example of this we will same hearts are trumps. Hearts rank Jack, Ace, King, Queen, 10, 9, 8, 7, 6, 5, 6, 3, and 2. Diamonds rank Jack, Ace, King, Queen, 10, 9, 8, 7, 6, 5, 6, 3, and 2, and the other two suits rank the same.
Some cards are used for scoring and players will be trying to win in tricks, these include the Aces, Kings, Queens, Jacks, and 10s of each suit.
BIDDING
After the cards are dealt each player will have a round of bidding to participate in. Players bid in a clockwise order starting with the player left of the dealer. A player will have the option to bid higher than the previous highest bid or pass. Once a player passes, they are out of the round of bidding.
A bid consists of a number 11 through 20 and a suit. The lowest bid is 11 clubs and the highest is 20 spades. To bid higher you may increase the number or the suit rank. The number is the number of scoring cards you will win in the round and the suit will be the trump suit.
If all players pass with no bids the cards are collected and redealt by the same dealer.
Once 5 players have passed the remaining player is the Napoleon and will now make their partner.
The Napoleon calls any card, and the holder of the card will be their partner. They do not reveal themselves but will become revealed through the game.
After calling their partner the Napoleon will pick up the blind and discard any four cards from their hand. If they are score cards, they are placed face up and are scored for the opposing team, but if they are not, they are discarded face down to the side.
The Napoleon can play alone by either calling a card they already held or finding their card in the blind.
GAMEPLAY
The Napoleon leads the first trick. The first trick is special as it ignores all trumps and special ranked cards and uses only the traditional ranking. Following players must follow suit if possible and if they cannot, they may play any card. The winner of the first trick is the highest card of the suit lead. The winner of the trick collects, and score cards and leads the next trick.
For the remainder of the tricks, trumps and special ranked cards apply. There is also an additional rule of twos that is used. The ruling is that if all the cards played to a trick are all the same rank the 2 of the suit becomes the 4th highest ranked card. The following players must still follow suit if able and may play whatever they wish if they cannot.
The trick is won by the ace of spades if applicable, then by the jack of the trump suit, then by the same-colored trump, and then by the highest-ranked trump, and finally by the highest card of the suit lead. The winner of a trick collects, and score cards and discards the remaining cards. they will also lead the next trick.
SCORING
After the round is finished players tally their score cards. Scoring varies, but below are the options.
If Napoleon’s team wins the napoleon scores 3(2 for other variations) points, their teammate scores 1(2), and the other players lose 1 point each. If the Napoleon’s team lost, the napoleon loses 3(2) points, their teammate loses 1(2), and the other players score 1 point each.
END OF GAME
The game is played until a player reaches a predetermined score. They are the winner.
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