OBJECTIVE OF AMERIGO: The objective of Amerigo is to be the player with the most victory points at the end of the game.
NUMBER OF PLAYERS: 2 to 4 Players
MATERIALS: 1 Rulebook, 1 Planning Token, 37 Landscape Tiles, 4 Time Markers, 8 Frames, 5 Treasure Chests, 16 Island Tiles, 6 Pirate Markers, 50 Production Tokens, 40 Commodity Tokens, 24 Progress Tokens, 1 Storage Boards, 49 Cubes, and 1 Dice Tower
PLAYER MATERIALS: 2 Victory Point Tiles, 12 Trading Posts, 1 Player Order Disc, 1 Victory Point Disc, 16 Village Tiles, 3 Scoring Discs, 2 Ships, and 1 Player Sheet
TYPE OF GAME: Strategy Board Game
AUDIENCE: Ages 10 and Up
OVERVIEW OF AMERIGO
The players aid Amerigo Vespucci through his journey discovering new land. Through their journey, the players will build settlements and secure trading routes throughout the islands of South America. The actions of the players are chosen by using a specialized cube tower. The tower begins by being filled with various actions to choose from, but they quickly slim down. Travel, earn points, and be safe!
SETUP
Begin setup by laying out all of the island tiles, forming an island. Ensure that none of the water zones are surrounded by only land. Land spaces must connect in ways that are not only diagonally, but also orthogonally. On the time order space, orient the time markers in ascending order.
Players will then collect one player sheet and the game pieces that are in their chosen color. Then each player will then place a scoring disc onto the starting space of their progress, gold tracks, and cannons. The village tiles are then placed facing down beside their neutral landscape tiles.
Put the storage board beside the gameboard. Shuffle the pirate meeples and put five of them on the pirate areas facing down. The rest of the pirate markers can be placed in the box. Shuffle the progress tokens beside the storage board, and place one on each one of the spaces of the progress spaces.
Each one of the player’s victory point discs are placed on the first space of the victory point track, stacked randomly. The player who’s discs land on top of the stack becomes the first player. The dice tower is the last thing to place beside the storage board. All of the 49 cubes into the lower are then dropped into the tower. The game is ready to begin.
GAMEPLAY
The game is played through the course of five rounds, each consisting of seven phases. To begin the first phase, the first player will drop all of the blue cubes into the dice tower. To begin the next phase, drop all cubes of the correct color into the dice tower.
Move Ships
The player will add blue cubes to the dice tower. The first player who chooses this action will place two of their ships on the frame. Any number of ships can stay on a frame space, but each eater space in an island may only have one ship. A player can establish as many trading posts as they want on each island.
Load Cannons
When players choose this action, then the black cubes are used. The player then moves their cannon disc on their player sheet a single space to the right. They may move one spot for each action point, and they may move a maximum of twelve spaces.
Plan
If a player chooses this action, they may collect landscape tiles or village tiles from their supply and place them to the side of their player sheet. If they take one of their village tiles, then it costs one AP. Depending on the side of the landscape tile, it may cost one to six AP. This action uses the red cubes.
Progress
If a player chooses this action, they will use the brown cubes. The player will move their progress disc one space clockwise for each action point that they use. The player will score victory points equal to the highest number they have reached.
Build
The build action uses green cubes. Players can build neutral landscapes or villages from their own supply. Building a village tile only costs one action point, and neutral landscape tiles cost one to six action points, depending on the size. Players must follow rules when building.
They can only build on land. They must be put adjacent to their trading post or to another player’s tile. If they build overtop a commodity space, then they must take the commodity token. They are unable to build over another trading post. They may also build numerous tiles on the islands.
Buy Production Tokens
This action uses the yellow cubes. The player can purchase production tokens for two to four action points. Th cost of the production token is equal to the number found on the token. The production tokens are placed on their player sheet.
Special Action
The white cubes are used for this action. If a player chooses this one, they may either chance the player order or take a special action. If the player chooses to chance order, then they may advance their disc one space on the special action track for each of the special action points spent. If the player chooses to take a special action, they can do just that even if there are no cubes available.
END OF GAME
The game comes to an end after 5 rounds of gameplay. Final scoring takes place after all of the rounds have been played. Firstly, all of the treasure chests and progress tokens into gold, and then players score one victory point for each gold. For each good, the player will multiply the number of commodity tokens and the number of production tokens, and that number equals the number of victory points the player scores.
Each player then will earn the number of victory points equal to where he was at on the progress track on the player sheets. The players also score victory points equal to the point value that they reached on the special action track. The player with the most victory points wins the game!
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