OBJECT OF ASARA: The objective of Asara is to be the player who has the most prestige points after the four years have been completed.
NUMBER OF PLAYERS: 2 to 4 players
MATERIALS: One Gameboard, Four Counters for Scoring, One Year Counter, Fifty-two Coins, One-Hundred Tower Pieces, Four Barriers, Forty-five Merchant Cards, Instructions, and an Overview Guide
TYPE OF GAME: Strategic Board Game
OVERVIEW OF ASARA
In Asara, you play as a wealthy builder vying to establish the most reputation for your name by erecting the city’s largest and most elaborate towers. The game is played across four rounds (years), during which you will collect and assemble the pieces for your towers. Compete against the other players’ architects to try and make the most beautiful city!
The gameboard represents a marketplace that is separated into varying areas. Place the five square parts together in a cross shape, the prestige bar should go from zero to one hundred. Place the four triangles in each corer of the cross, arranging two of them so that the well side is showing and the other two so the building side is showing.
Divide out the tiles, separating them by shape, and put them in four different piles. Shuffle each pile on their own and place them on the designated places on the board. Place one tower section in each space in the market areas, these will be the market wares.
Each player will then choose four counters, in the color of their choosing, and place them on the zero place on the prestige bar. The year counter maybe placed on space one. Players will then each gather four screens in their color. The coins may be placed in the kitty, separated by value.
The player who last climbed a tower will begin the game, and they will earn twenty coins. All other players are given one coin. All the coins are placed behind each player’s screen. Players will then receive buying cards, and the amount is determined by the number of players. Other players should not be able to see your cards.
The starting player will begin the game. Two actions may occur on a turn. A player may dispatch buyers and then execute the moves. Play will continue around the group in a clockwise fashion going around the group.
To dispatch buyers, a player will lay down one of the buyer cards in their hand in an empty space of a market area. There must not be any buyers in the area that are of a different color. If a player is unable to place a buyer due to the color, they may instead place two buyer cards to enter the market area.
Next, when executing a move, players have many options to choose from depending on where their buyer is placed.
Players may buy building blocks to build their towers. The player may choose a section that is face up in the market and purchase it with the required number of coins. Sections of the same color are always the same cost. Players are in charge of insuring that all payments are being made when the sections are being bought.
They may decide to build a tower using the building circle. The plots have a price from one to seven coins. To initiate building, a player placed their buyer card on a plot, and using the number of tower sections that that plot requires, assembles a tower. Towers must be the same color, and they only have one base and one turret. They may have as many windows and trunk parts as they want.
Numerous towers may be built at once, and they may be added to. No parts can be exchanged between towers. Complete towers will be placed in front of the screen.
A player may choose to earn some extra funds by placing a buyer in the bank on an empty spot. They may then collect the designated number of coins from the kitty. Another way to earn extra funds is to place a buyer on the colored building. Five coins are earned for this.
For a player to complete bribery, he must place a buyer in the House of Spies by paying the required coin amount. The player then selects a pile of tower sections and sorts through it to choose a tower section to take. The player then shows the card to all other players and pays the required amount for it.
When a player places a buyer on Caliph’s Patronage, they receive Caliph’s Patronage. This makes them the first player for the next round.
END OF GAME
The year comes to an end when all players have put all of their buyers on the board. The evaluation for that year begins. The number of prestige points earned is determined by the prestige bar.
Each constructed tower earns one point. Gold-decorated sections earn one point. Caliph’s patronage earns one point.
After four years, the last evaluation is completed. Players earn four points if they have the highest or second highest tower. They earn twelve points if they have the largest number of towers, and they earn six points if they have the second largest number of towers. For every ten coins that they have, they earn one point. The player with the most points wins the ga