OBJECTIVE OF GRASOBERN: The objective of Grasobern is to be the player with the most points by the end of the game.
NUMBER OF PLAYERS: 4 Players
MATERIALS: 1 Standard 52 Card Deck
TYPE OF GAME: Trick Taking Card Game
OVERVIEW OF GRASOBERN
Grasobern is an interesting German game of the trick taking sort. Players bid through contracts, and each contract leads to differing gameplay. As the players progress through the game, three players will always be against one, the Declarer. The role of the Declarer changes with each hand that is played. Are you able to stand up against your friends?
Firstly, remove all of the cards except the sevens, eights, nines, tens, Jacks, Queens, and Kings from the deck. This is the ranking of the cards from low to high. Seating positions and first dealer is determined by drawing for the high card.
The seating order is arranged from highest card drawn to lowest card drawn. The player with the highest card will also become the first dealer. This role will rotate clockwise around the group. The dealer will then shuffle the cards and deal eight cards to each player, in two packets of four.
After all players have received their cards, bidding begins. The player on the left of the dealer will begin, and it will continue clockwise around the group. Each player has one chance to pass or play. Players choose to play by announcing one of the following contracts: Mord, Bettel, or Herren.
Mord outranks any of the other contracts. Second is Herren, and final is Bettel. The player with the highest-ranking contract becomes the Declarer and his bid becomes the contract for the hand.
Bettel: The player states that they will not win any tricks during the hand if they bid Bettel. If this is the highest bid, the declarer will attempt to lose all tricks. The three other players will then attempt to block the declarer from losing all of the tricks.
The declarer will lead the first card. Each player must then play a card of the same suit if they are able. Players must win the trick if they are able to. The hand ends immediately if the declarer wins a trick, they lose nine points, and the other three players win three points.
Herren: The player states that they will not win any tricks during this hand if they bid Herren. After the first trick, the highest bidder must reveal their entire hand. They must play the rest of the hand with all of their cards facing up.
If the Declarer doesn’t win any tricks, they earn 18 points, but if they do win a trick, each of the other players wins six points. It is played the same as Bettel, ending immediately if the Declarer does win a trick.
Mord: If a player declares Mord, then they intend to win every trick. The three opponents will attempt to block the player from winning all tricks. The Declarer will begin by calling for a card that is not in their hand, and the player must pass it to the dealer, trading it for any card in their hand.
The Declarer will lead the first trick. Each player must then try to play any card of the same suit as the leading card. They may play any card if they do not have a card of the matching suit available.
If the Declarer does not win any tricks, the hand ends. All other players will then earn four points, and the Declarer will lose twelve. If they do win every trick, they will score twelve points and each other player will lose four.
END OF GAME
The end of the game is determined by the players. They will play as many hands as they want or play to a predetermined number. The player with the highest points at the end of the game, wins!