KAISER



OBJECT OF KAISER: The object of Kaiser is to be the first team to reach a score of 52 or more points.

NUMBER OF PLAYERS: 4 players

MATERIALS: A modified 52 card deck, a way to keep score, and a flat surface.

TYPE OF GAME: Trick-Taking Card Game

AUDIENCE: All Ages


OVERVIEW OF KAISER

Kaiser is a trick-taking game for 4 players. These 4 players split into two teams of two with partners sitting opposite each other. The goal of the game is to be the first team to reach a score of 52 or more points. Players can achieve this goal by making bids and winning tricks.

SETUP

A standard deck will need to be modified. The deck is composed of 7s, 8s, 9s, 10s, Jacks, Queens, Kings, and Aces. Except the 7 of spades is replaced with the 3 of spades, and the 7 of hearts is replaced with the 5 of hearts.

The first dealer is chosen at random and passes to the left for each new deal. The dealer will shuffle the deck and deal each player, one card at a time, clockwise, a hand of 8 cards. if a player receives a hand that has no ace, face cards, or either the 3 or 5, they may call for a re-deal. The same dealer shuffles and deals again.

Card Ranking and Values

The card ranking is Ace (high), King, Queen, Jack, 10, 9, 8, and 7/5/3 (low). The 3 of spades and 5 of hearts are special and have a value attached to them. If won in a trick, the 3 of spades is worth negative 3 points, and the 5 of hearts is worth 5 points.

BIDDING

After players receive their hands, a round of bidding starts. Players are bidding how many points they will be contracted to win in the round so that they can call the trump suit of the round.

Each player has one chance to make a bid and may state a number or pass. this starts with the player to the dealer’s left. The minimum bid is 6 and the maximum is 12, and you will either call a trumps suit or no-trumps. A higher number of points outbids a lower and a call of no-trumps outranks the same number of points but with a suit called.

When bidding you must bid higher than the current highest bid. The dealer however may choose to equal the highest bid when they bid and win. If all players pass, however, the dealer must make a bid of at least the minimum.

GAMEPLAY

The game is started once bidding has ended. The winner of the bid calls trumps (or no-trumps if that was the bid) and starts the game by leading the first trick. Clockwise following players will also play to the trick. When following you must follow suit if able; if not able to though you may play any card, even trumps.

The trick is won by the highest trump, if applicable. If no trumps were played the trick is won by the player who has the highest card of the suit led. The winner collects the trick for scoring and leads the next trick.

SCORING

Once all tricks have been played and won scoring can begin. Both teams score their tricks. you receive 1 point for ever trick you win and 5 additional points for winning the 5 of hearts. You lose 3 points if you have won the 3 of spades.

If you are the bidding team and scored at least however many points as you bid, you score your total number of points to your cumulative score. This is doubled if you bid no trumps. If you did not earn as many points as you bid however, you lose that many points. this is also doubled if no-trumps were called.

If you are the opposing team to the bidders, you will score your points to your cumulative score unless your cumulative score is 45 or more points. In this case, you cannot earn more points without being the bidding team. You do, however, still lose points for having the 3 of spades.

It is possible to have a negative score.

END OF GAME

The game ends when a team scores 52 or more points. They have won.

Amber Crook
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