PICK YOUR POISON



OBJECT OF PICK YOUR POISON: The object of Pick Your Poison is to be the first player to reach 15 points.

NUMBER OF PLAYERS: 3 to 16 players

MATERIALS: A game board, 350 Poison Cards, Score Sheet, 5 house rules, and Pick and Doubledown Cards for 16 players

TYPE OF GAME: Party Card Game

AUDIENCE: 17+


OVERVIEW OF PICK YOUR POISON

As a spin off of Would You Rather, Pick Your Poison lets each player anonymously answer “would you rather…” questions that are chosen by your friends. After every player chooses an answer, they are all revealed. Do you know who will agree with you? Points are decided based on if most players agree or not!

Rather than creating questions on the fly, this game allows for a little less thought, and a little more fun! Poison Cards are chosen, and two are decided between by the players. If you do not agree with the majority, then you may end up a loser! Choose wisely.

Expansion packs are available as well! Some allow for more family friendly options with less crude and inappropriate questions. Others are just as scandalous but allow for larger playing groups.

SETUP

Place the game mat down in the middle of the group. Each player is dealt six Poison Cards, two Pick Cards, one A card along with one B card, and one Doubledown Card. Shuffle the Poison Cards, and place the deck where every player can reach, facing down. It’s time to pick your poison!

GAMEPLAY

The person with the last birthday begins as the Judge. The rest of the players are considered Picking Players at this point. The Judge picks a Poison Card from their own hand or from the top of the deck, and they place it where the A position is found on the board. This is now the A card for the remainder of the round.

All of the other players, or Picking Players, also pick a Poison Card. These cards are then given to the Judge, face down. The Judge will read them all aloud, and then select the card that will be placed where the B position is found on the board. This creates the would you rather situation. The person who chose the B card earns a point.

Throughout the decision of which they would rather do, the players may question the Judge, thus clarifying their choice between the Poison Cards. The Judge may answer in whatever way they choose, attempting to make either option seem as unpleasant as possible. The goal is for the Judge to make the decision as hard as they can.

The players “pick their poison” by playing their A card or B card, facing down. At this point, a player may play their Doubledown Card if they choose, allowing them to earn double the points. If no points are won, the Doubledown Card is lost. It cannot be redeemed.

Players show their chosen poison by flipping the chosen Pick Card, and the Judge will tally the points. If all the players pick a single Poison Card, all players recieve one point, but the Judge will lose two points. When there is a division, the players who chose the same card as most of the other players wins a point, the others get nothing. If half the players choose A and half choose B, the Judge receives three points, the players receive nothing.

After points have been added, discard the A and B cards found on the board. Players retrieve their Pick Card, and their Doubledown Card if it was not lost. Players draw more Poison Cards until they have a full hand, or six cards in their hand again. The player on the Judge’s left takes the role of the Jusge.

The instructions above are repeated for each round. The game ends when a player reaches fifteen points.

HOUSE RULES

ODDS TO EVEN

If there are an odd number of players, then the Judge may also choose a Poison Card along with the Picking Players. The player acting as the Judge receives points only when the round results in a tie.

SUPER JUDGE

In a case where not all players vote unanimously for the same Poison Card, the Judge earns one point for every player that did not agree with the majority.

TWO-FOR-ONE

The player acting as the Judge picks two Poison Cards instead of one, allowing for two A cards, and the Picking Players choose two Poison Cards. The Judge chooses two B cards.

LUCKY DRAW

The player acting as the Judge will draw the Poison Card off the top of the deck, rather than using one of their own.

ONE SHOT

If all of the Picking Players choose the same card but one, then the one player must take a drink.

DRINK UP

Each round where you do not earn a point, you must take a drink.

END OF GAME

When a player reaches 15 points, the game is over, and they are considered the winner!

Nakoa Davis
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