OBJECTIVE OF MAKING CHRISTMAS: Be the player with the most goals at the end of the game 

NUMBER OF PLAYERS: 2 – 6 players 

CONTENTS: 4 Workbench Tiles, 40 Toy Part Cards, 20 Goal Cards, Instructions  

TYPE OF GAME: Set Collection Card Game 

AUDIENCE: Ages 6+ 


Making Christmas is a set collection card game from Funko Games.  In this Nightmare Before Christmas themed game, players are working to build the most toys.  To do so, toy parts are strewn about the workbench, and players must organize the parts to put the toys together.  The player who assembles the most toys and collects the most Goal Cards wins the game. 


The game includes four puzzle pieces that make the Workbench board, 40 Toy Part cards that are used to complete the Goals, 20 Goal cards that players must collect in order to win, and an instruction pamphlet. 


Put the Workbench together by connecting the four puzzle pieces.  Place the board in the center of the table with the nine gray spaces face up.  The three yellow Goal spaces should be on the left side of the board. 

Shuffle the Toy Part cards and place nine of them face up on the gray spaces.  Make sure all of the Toy Parts are oriented correctly with the spider web in the upper right corner.  Deal two Toy Part cards to each player.  The rest of the Toy Part cards are placed face down as a draw pile.  Leave room for a discard pile as well. 

Shuffle the Goal cards and deal three to the Workbench.  Place one Goal card on each yellow Goal space.  The rest of the Goal cards are placed face down in a pile near the board. 


The first person to make a scary face goes first. 

During the game, players are trying to construct toys in order to complete and collect goal cards.  Players will work through three steps on their turn: swap toy parts, complete goals, and refill the workbench. 


To begin a player’s turn, they may swap two Toy Parts.  This can be done a few different ways.  A player may swap one toy on the Workbench with another on the Workbench.  They may swap one Toy Part on the Workbench with one from their hand.  Or, they may discard a Toy Part from the Workbench and replace it with the top card of the Toy Part pile. 


When a toy is correctly assembled by a player and matches a Goal Card, the toy is removed from the Workbench.  That player collects the completed Goal Card and keeps it near them on the table.  A player can complete more than one goal on their turn.  Each Toy can only be used for one Goal. 

When a goal is completed with the circular arrow symbol on it, that player immediately gets to swap two more cards on the Workbench.  Empty spaces cannot be filled.  If the player completes another Toy after this action, they may collect another Goal card if possible. 


Refill any empty spaces on the Workbench or in the Goal spaces with cards from their respective piles.  Toy Part spaces should be filled from the left to the right and from the top to the bottom.  If the Toy Parts pile runs out of cards, shuffle the discard pile and turn it face down to begin a new draw pile. 

Once a player has completed their turn and refilled the Workbench, play passes to the left.   Play continues until all of the goals are collected. 


The game ends once the last Goal is completed.  Players count up how many Goals they have, and the player with the most wins the game.  Ties are left unbroken. 

Mark Ball
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