OBJECTIVE OF PERUDO: The objective of Perudo is to not lose your dice before other players do while making bids on the dice rolled by everyone.
NUMBER OF PLAYERS: 2 to 6
MATERIALS: 6 cups of 6 different colours and 36 dice (6 of each colour)
TYPE OF GAME: auction based dice game
AUDIENCE: teen, adult
OVERVIEW OF PERUDO
Perudo is an auction game in which players secretly roll dice and bet on the total number of dice with a certain value.
Firstly, roll the dice to determine who will start. Then each player takes a cup and the five dice of the same color.
Course of a round
Each player shakes his cup to mix the dice and places it upside down in front of them, keeping the dice under the cup. The dice are therefore invisible because the cups are opaque. Each player can then look at the dice under their cup. Each player in turn, in a clockwise direction, will be able to bid on the number of dice with a specific value from all the players’ dice.
The first player makes a bid (e.g. “eight six” to affirm that there are at least eight dice with the value six). You cannot start an auction by betting on the number of Pacos. On the other hand, Pacos count as jokers, so they automatically take the dice value announced in the auction. For example, a player with two fours, two Pacos and a five actually has four fours or three fives (or two of the values he has not on his non Paco dice).
The next player can:
- by announcing more dice: out of 8 four, announce 9 four for example
- by announcing a higher value: out of 8 four, announce 8 five for example
- by betting on the number of Pacos. In this case, the number of dice bet must be at least halved (rounded up): out of 9 four, announce 5 Pacos for example (9/2=4,5 so 5 Pacos).
- by returning from a Pacos auction to a normal auction. In this case, you have to double the number of dice and add one: for example on 5 Pacos, outbid 11 three (5×2=10, and add 1).
- Announce that the bid is wrong, i.e. that there are fewer dice in reality than the number announced in the last bid. In this case the player announces Dudo (pronounced Doudo, which means “I doubt”) and all players reveal their dice. If the bid was right, the player who doubted loses a die, otherwise the player who made the wrong bid loses a die.
As the number of dice increases with each bid, there will inevitably come a time when the bid is too high and someone will say Dudo. This will trigger the loss of a dice by one of the players. A new round is then started, the player who has lost a die being the first to make a bid. If this player has just lost his last dice, he is eliminated, and the player to his left begins.
The Palifico is a rule that applies when starting a new round and a player has just lost his penultimate die (and therefore has only one left). The rules for this round then change as follows: Pacos are no longer wild cards and you can no longer change the value of the dice bid by the player who bets first. Therefore you can only outbid the number of dice. Moreover, the player who starts can bet on the Pacos, since they have become normal values.
For example the player announces 2 sixes, and the next player must say 3 sixes, 4 sixes or more; or say Dudo. Only the sixes will be counted, without the Pacos.
END OF GAME
The game ends when all but one player has been eliminated, with the remaining player being declared the winner.
When a player thinks that the last bid announced is correct, he can announce Calza. If the bid is not correct, he is wrong and loses a die. If it is correct, he wins a die, within the limit of the five starting dice. Whatever the result of Calza, this player starts the next round. The player whose bid is announced as correct is safe, even if his bid is wrong; only the player who said Calza risks having his number of dice change.
Calza cannot be announced during a Palifico round or when there are only two players left.