MONOPOLY DICED GAME RULES


MONOPOLY DICED rules title

OBJECTIVE OF MONOPOLY DICED: The first player to earn $15,000 wins the game

NUMBER OF PLAYERS: 2 – 4 Players

CONTENTS: Game Case, Gameboard, 4 Houses, Score Pad, 11 Dice

TYPE OF GAME: Push Your Luck Dice Game

AUDIENCE: Ages 8+


OVERVIEW OF MONOPOLY DICED

MONOPOLY DICED box

Monopoly Diced captures the spirit of Monopoly and packages it into a quick push your luck style dice game.  On your turn, roll dice and assign them to property spots on the board.  Complete property sets will earn you more points, so assign the dice wisely.  You can roll again and again but be careful.  If you roll all three Go to Jail dice, your turn ends with zero points earned.

WHAT’S IN THE BOX 

MONOPOLY DICED content

The game comes with one gameboard of which the perimeter is lined with different property slots.  Dice will be placed on these property slots as they are rolled.  Eleven custom dice contain different property, house & hotel, and jail faces.  There are four house/hotel tokens used for denoting that a house/hotel has been won.  A pad of score sheets allow each player to keep their own score.  Pencils need to be supplied for everyone.

SETUP OF MONOPOLY DICED

MONOPOLY DICED gameplay

Place the gameboard in the center of the table.  Give each player a scoresheet and a pencil. 

THE PLAY

The youngest player gets to go first.  They should set aside the house/hotel die and prepare to roll the rest.  

Any Go To Jail dice rolled are placed on the Go to Jail squares.  If all three Go to Jail dice are rolled, the player’s turn ends immediately.

When Go dice are rolled and a green arrow shows, the player collects $200 and adds that number to their score sheet.  

COLLECTING PROPERTIES

The player should analyze the rest of the dice they rolled.  They then choose which dice they want to keep and place them in their correct location on the gameboard.  Each property has its own value and a complete set earns even more points.  

Chance dice are wild with no value of their own, and they can be used to represent any property. 

Blank dice cannot be used to represent anything and must be rolled again.

ROLL AGAIN OR END THE TURN

After placing dice, the player may choose to roll again or end their turn.  If they choose to roll again, they collect the unassigned dice and roll them all again.  A player can roll unassigned dice as many times as they wish, but once all three Jail dice have been rolled and assigned, their turn is over. They lose all of their points earned for the round (even the $200 for rolling Go).

If they end their turn, they tally up the score for what they have collected.  Remove any assigned dice and pass them all to the next player.

COMPLETING A PROPERTY SET

Once a player fills in all of the slots of a solid color group, they may try to add houses or hotels.  The player includes that die while rolling all of the unassigned dice.  When rolling the house/hotel die, a player may earn a house, return a house, earn a hotel bonus of $5000 if they already have four houses, or they might be able to remove a Jail die from the board.

SCORING

After a player chooses to stop rolling, they may add up their points.  Incomplete property sets earn points based on the value of each individual property die.  Complete sets earn a much larger number of points.  Each house you have earns an additional $1000.

WINNING MONOPOLY DICED

The first person to earn $15,000 (points) or more wins the game.

Mark Ball
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