SEVENS



OBJECTIVE OF SEVENS:  Be the player with the highest score at the end of the game

NUMBER OF PLAYERS: 2 or more

MATERIALS: Six 6 sided dice and a way to keep score

TYPE OF GAME: Dice game

AUDIENCE: Family, Adults


INTRODUCTION OF SEVENS

Sevens is a fun little dice game that challenges players to push their luck each round.  During a player’s turn, they will have three chances to score as many points as possible.  Watch out! Any two dice that add up to 7 are removed.

THE PLAY

Before the game begins, determine how many rounds you are going to play.

Each player should roll all six dice.  The player with the highest total gets to go first.

On a player’s turn, they get to roll the dice three times in order to get the highest score possible for the round.  A player begins their turn by rolling all six dice.  After doing so, they must remove any two dice combinations that equal 7.  Any two dice that add up to seven must be removed.  Examples include 6-1, 5-2, and 4-3. 

Once those dice are removed, the player has the choice to either roll the remaining dice, or keep what’s left as their score for the round.  If the player chooses to roll the remaining dice, they repeat the process of removing any two dice combinations that equal 7. 

Finally, if a player chooses, they can roll the remaining dice one more time.  After removing any two dice combinations that equal 7, that player must keep the remaining dice as their score.

For example, if player one makes their first roll, and get s 1-2-4-6-3-3, they must remove the 1-6 and the 4-3.  This leaves player one with the 2-3.  They can choose to either keep the total of 5 for their score, or they may roll those two dice again.  The player chooses to roll them again.  This time they get a 1-1.  Not happy with this score, they take their chance and roll one last time.  They get a 6-6 (the lucky duck).  Their score for this round is 12.

If a player is left with two dice, chooses to roll them, and gets a roll that equals 7, those dice are removed and that player earns zero points.

At the end of their turn, each player will add the points earned to their total score.  Play passes to the next player and continues until the predetermined number of rounds is complete.

WINNING

The player with the highest score at the end of the predetermined number of rounds is the winner.  If a tie occurs, those who are tied play until the tie is broken.

Mark Ball
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