OBJECTIVE OF STOREHOUSE:  Build the foundations according to suit from 2’s to Aces


NUMBER OF CARDS: 52 playing cards

RANK OF CARDS: (low) 2’s – Aces (high)

TYPE OF GAME: Solitaire



Storehouse is a solitaire game that also goes by the names Thirteen Up and The Reserve.  The tableau is small.  Rather than seven columns like Klondike, it has four.  A special pile called the storehouse, a draw pile, a waste pile, and the ability to move entire columns allows the player a lot of freedom for card movement.  The player has about a thirty percent chance of winning.


To prepare the deck, first remove all of the 2’s.  Place them in a row to begin the foundations.  Below the foundations and to the left, deal a pile of thirteen cards to form the storehouse and flip the top card face up.  To the right of the storehouse, deal a row of four cards to begin the tableau.  The rest of the deck becomes the draw pile and can be kept in hand.   The waste pile may be built to the right of the tableau.


Top cards from the storehouse, draw pile, and waste pile may be added to the tableau.  Draw cards one at a time from the draw pile and place them on the waste pile if they are unwanted.  The table columns should be built in descending order according to suit.  An entire column may be picked up and moved to the top of another column.  Spaces formed in the tableau should be immediately filled by the top card of the storehouse.  Once the storehouse is depleted, use the waste pile or draw pile if you want.  It is not required to fill an empty space in the tableau once the storehouse is depleted.

The player is trying to build each foundation according to suit in ascending order ending with the Ace.  Once a card has been placed on a foundation, it cannot be removed.  Top cards from the storehouse, draw pile, waste pile, and tableau columns are eligible to be moved to the foundation.

After working through the entire draw pile, shuffle the waste pile and begin again.  This may be done two times.


Complete the foundations before going through the draw pile three times in order to win.

Mark Ball
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