THE FOX IN THE FOREST



OBJECT OF THE FOX IN THE FOREST: The object of The Fox in the Forest is to have the most points at the end of the game.

NUMBER OF PLAYERS: 2 players

MATERIALS: A rule book, 2 rules cards, 17 tokens, and 33 cards.

TYPE OF GAME: Trick-Taking Card Game

AUDIENCE: 10+


OVERVIEW OF THE FOX IN THE FOREST

The Fox in the Forest is a trick-taking game for 2 players. The goal of the game is to score more points than your opponent by the end of the game. Players earn points by winning more tricks at the end of rounds and by winning certain cards during the rounds.

SETUP

The first dealer is chosen at random and alternated for each new round. The dealer will shuffle the 33-card deck and deal each player a hand of 13 cards. The remaining cards are placed face down in the center of the play area as a draw pile, and the top card is flipped, and this determines the decree (or trump) suit.

Card Ranking and Abilities

There is a ranking for the cards they rank 1(low), 2, 3, 4, 5, 6, 7, 8, 9, 10, and 11 (high). The odd-numbered cards also have special abilities printed on them. These can affect play and different ways so make sure to read them fully before playing them to a trick.

GAMEPLAY

The game starts with the nondealer. They may lead any card they wish to the first trick. The second player will follow. When following you must follow suit if possible. If you are not able to, you may play any card you wish. Make sure to resolve any abilities on cards as they are played. The cards will say when they are activated.

The winner of the trick is the highest trump, if applicable. If no trumps were played it’s the highest card of the suit lead that wins. This is if no card has changed the gameplay for the trick.  

The winner takes the tick and places it near them facedown. They will also lead the next trick unless a card has stated otherwise.

SCORING

Once all tricks are won it is time for scoring. The number of points earned is determined by the number of tricks won by a player in a round. If 0 to 3 tricks are won 6 points are scored. 4 tricks are worth 1 point, 5 tricks are worth 2 points, and 6 tricks are worth 3 points. 7 to 9 tricks are worth 6 points and winning 10 to 13 tricks earns you 0 points.

Scores are kept cumulatively over several rounds. Once a player reaches 21 or more points the game is over and scores are compared.

END OF GAME

The game ends when a player reaches 21 or more points at the end of a round. the player with the highest score wins.

Amber Crook
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