OBJECTIVE OF UNO: Play all your cards first.
NUMBER OF PLAYERS: 2-10 players
MATERIALS: Uno deck of cards
TYPE OF GAME: Matching/Shedding
AUDIENCE: All Ages
Each player gets 7 cards, which are dealt one at a time and face-down. The remaining cards form a draw pile, which is placed in the center, equidistant from each player. Next to draw pile is the discard pile, one a card is placed there the game has begun!
The player to the left of the dealer starts the game and play moves clockwise. Players examine their card and try to match the top card of the discard. Cards are matched by color, number, or action. For example, if the top card of the discard is a blue 5, a player has the option of playing any blue card or any color card with a 5. Wild cards may be played at any time and the player may choose to change the leading color with it.
If a player cannot match or does not wish to match they must draw from the draw pile. If the card drawn can be played, it is in your best interest to do so. Either way, after play moves to the next person. Some variants require players to draw cards until they can play one, up to 10 cards.
NOTE: If the first card flipped from the draw to the discard (which initiates the game) is an action card, the action must be done. The only exceptions are if wild cards or wild card draw four is flipped. If this occurs, reshuffle the cards and start again.
If the draw pile is ever exhausted, remove the top card from the discard. Shuffle the discard thoroughly and it will be the new draw pile, continue playing on the single card from the discard as normal.
Ending the Game
Play continues until a player has a single card. They must declare, “UNO!” If they have an uno and do not declare it before other player’s notice, they must draw two cards. Anytime you have a single card left you must call it out. After one player no longer has any cards, the game is finished and scores are tallied. The game repeats. Typically, players will play until someone reaches 500+ points.
Reverse: Switches the directions of turns. If the play was moving left, it moves right.
Skip: The next player’s turn is skipped.
Draw Two: The next player must draw 2 cards AND loses their turn.
Wild: This card can be used to represent any color card. The player who plays it must declare which color it represents for the next player’s turn. This card may be played at any time.
Wild Draw Four: Acts just like a wild card but the next player must draw four cards AND lose their turn. This card can only be played when no other card in hand matches. It is strategic to keep this in hand as long as possible so that it is your uno card and can be played no matter what.
When the game ends the winner receives points. All their opponents cards are collected, given to the winner, and points are tallied.
Number Cards: face value
Draw 2/Reverse/Skip: 20 points
Wild/Wild Draw 4: 50 points
The first player to reach 500 points – or whatever the mutually agreed upon target score is – is the overall winner.