Uno all wild rules title

OBJECTIVE OF UNO All Wild: Be the first player with 500 points or more 

NUMBER OF PLAYERS: 2 – 10 players 

CONTENTS: 112 Uno Cards (only wild cards)

TYPE OF GAME: Hand Shedding Card Game 

AUDIENCE: Ages 7+ 


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Mattel Games UNO All Wild Card Game with 112...
  • Every card is a Wild Card in UNO All Wild!
  • Play is fast with no matching colors or numbers required as in classic UNO.
  • It's also more surprising with the action cards in the deck -Wild Reverse, Wild...

Uno All Wilds a hand shedding card game for 2 – 10 players.  Mattel has truly gone wild with wild rules.  Unlike normal uno are no colors or numbers.  Every card is WILD, so players will be able to play a card on their turn every single time.  A large portion of the deck is made up of your standard WILD card, and the rest of the deck contains WILD action cards.  All of the classic take that actions are there along with some new ones!  As always, the first player to get rid of all their cards wins the round.  Don’t forget to say UNO while having fun playing!   


Uno all wild cards

The UNO All Wild deck consists of 112 cards.  Along with the normal Wild cards which makes up most of the deck, there are also seven action cards. 

The Wild Reverse card changes the direction of play. 

The Wild Skip card skips over the next player.  They lose their turn! 

The Wild Draw Two card forces the next player to draw two cards from the draw pile.  They also lose their turn. 

The Draw Four forces the next player to take four cards from the draw pile and lose their turn. 

The person who plays the Wild Targeted Draw Two card picks one opponent to draw two cards.  That player does not lose their next turn

When the Double Skip is played, the next two players are skipped. 

The player who plays the Wild Forced Swap card picks an opponent.  They swap hands.  If one of the players has one card in their hand after the exchange, they must say UNO!  If an opponent says UNO first, the player with one card must draw two as a penalty. 


Uno all wild setup

The setup is the same as when you play UNO classic.  Shuffle and deal seven cards to each player.  Players can look at their cards, but they should be kept secret from their opponents. 

Place the rest of the deck face down in the center of the table.  Flip the top card over to begin the discard pile.  If the first card of the discard pile is an action card, that action happens.  For example, if the first card turned over is a skip, the player who would normally go first gets skipped.  If the first card is a Target Draw Two, the dealer gets to choose who will draw cards.  That player does not lose their first turn. 


The player left of the dealer goes first.  They may play any card.  All of the cards in this game are WILD, so everyone will be able to play a card on every turn.  If the card played is an action card, the action occurs and play continues.  If it is a normal WILD card, nothing happens.  Play just passes to the next player. 


When a person plays their second to last card, they must say UNO.  If the person forgets to do so, and an opponent says UNO first, they must draw two cards as a penalty. 


Typically, a player is not allowed to willingly draw a card on their turn.   However, a player may draw only one card if they do not have an action card, and the player who will go after them is about to win the game.  One card is drawn, and it must be played.  If it is an action, the action occurs.  If it is a normal WILD card, tough luck.  The next person gets to play their final card. 


The round ends when a player plays their final card.  They win the round.  After the score is tallied, collect the cards.  The deal passes left for the next round.  Continue playing rounds until the end of the game. 


The player who got rid of all their cards earns points for the round.  They earn points based on the cards left in their opponents’ hands. 

WILD cards are worth 20 points each.  All of the WILD action cards are worth 50 points each. 


The first player to earn 500 points or more wins the game!

Mark Ball
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