OBJECTIVE OF ZOOWABOO: The objective of Zoowaboo is to be the player who guesses the most correct animals.
NUMBER OF PLAYERS: 2 to 4 Players
MATERIALS: 1 hourglass, 4 “no” chips, 4 “yes” chips, 18 winning chips, 30 animal cards, 30 wooden animals, 6 rafts, and instructions
TYPE OF GAME: Children’s Card Game
AUDIENCE: Ages 5 and Up
OVERVIEW OF ZOOWABOO
Annually, all of the animals go rafting down the wild river, and everyone wants to be involved in the fun! Will there be enough room for all of them? Players choose ten animal tokens to represent the animals that will board the raft. Players will try and ensure that all of the animals fit. If they are wrong, then no points are won! If they are able to make them fit, then the points are theirs!
Setup is short and simple. Begin by placing the animals and rafts on the table where the game will be played. The winning chips and timer are placed near the playing area, within reach of all other players. The animal cards are then shuffled and placed on the table, face down.
Each of the players will get a Yes chip and a No chip. One raft is placed in the center of the table. Ten animal cards are then drawn and placed in a circular orientation around the raft. The wooden animal pieces are placed on their matching cards. The game is then ready to begin!
To begin the game, players will decide whether or not they think that all of the animals can fit inside the raft. If they think there is plenty of room, then they will place the green chip in front of them, face down. If they don’t think that they will fit, then they will do the same thing with the red chip. Players must choose one or the other.
Once all of the players choose their chip, they will all reveal their answers. If all the players answered “Yes”, then another animal card is added to the raft. The players will vote again. If all players answered “No” instead, then one of the animal cards are replaced and voting is repeated. If they vote “No” three times, then all of the cards are replaced.
If the players answered differently, then all of the players who answered “Yes” get one minute to prove that the animals can fit on the raft. They are timed by the sand timer. If the players are able to do it, then they score points that are equal to the round that they are on. If they are unable to, the players who answered “No” score the points.
Gameplay continues in this manner until all six rounds have been played. To begin a new round, all of the cards are replaced, and voting continues!
END OF GAME
The game comes to an end after six rounds of gameplay have been completed. Players will then tally their scores. The player with the most points wins the game!