OBJECTIVE OF 10 OP EN NEER PAGE: The object of the game is to have the most points at the end of the game.  


MATERIALS: A Standard 52-card deck, a way to keep score, and a flat surface.  

RANK OF CARDS: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 

TYPE OF GAME: Trick-Taking Card Game



10 Op En Neer Page is a trick-taking game for 4 players. The goal is to make bids and win that exact number of tricks each round. This awards you with points. The player with the most points at the end of the game wins.  


To determine the initial dealer, have each player draw a card from the deck, the player with the highest-ranking card deals first. The deal passes clockwise. 

Then the cards are shuffled and dealt to each player one at a time until each has the appropriate amount according to the round. The following card is flipped face-up, the suit of that card is the trump suit for that hand. This suit will beat all others. The remaining cards are left in a stack with the trump card on top. 


Each round is played with one more card than the previous one until there is a 10-card-hand then one less until a one-card hand is reached again.  The rounds are 1 card, 2 cards, 3, 4, 5, 6, 7, 8, 9, 10, 9, 8, 7, 6, 5, 4, 3, 2, and finally 1 card.  


Bidding occurs before the tricks begin. 

Each round bidding starts with the player to the left of the dealer and moves clockwise back to the dealer, who bids last. Each player bids a number which indicates the number of tricks they predicate they will take with that hand. All players must bid; however, players may bid zero. If a player bids zero, they plan to take zero tricks. Players may change their bid if the opponent to their left has not yet bid.  


The game begins with the player directly to the dealer’s left, this player leads the initial suit. This can be any suit, including the trump suit. Play passes clockwise. Each player must play a card. If they can, they must follow the suit, if they cannot, they can play any card including trump. If there is no trump card played, the highest value card of the leading suit wins the trick. The winner of a trick leads the next one. This continues until all tricks have been played, then the next hand is dealt until all hands have been dealt and all tricks won. 


After each round is completed, scoring will take place. If a player successfully completed their bid exactly, they score 10 plus whatever the player’s bid was. If they did not complete their bid, they score 0 points.  


The game ends after the final 1 card round is played and scored. The player with the most points wins the game.  

Amber Crook
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