OBJECTIVE OF 7 WONDERS DUEL: The objective of 7 Wonders Duel is to claim victory through civilian victory, scientific supremacy, or military supremacy. 


MATERIALS: 1 Help sheet, 1 Scorebook, 31 Coins, 1 Conflict Pawn, 10 Progress Tokens, 4 Military Tokens, 12 Wonder Cards, 7 Guild Cards, 20 Age 3 Cards, 23 Age 2 Cards, 23 Age 1 Cards, 1 Game Board, and Instructions 

TYPE OF GAME: Set Collection Board Game 

AUDIENCE: Ages 10 and Up 


7 Wonders is played over the course of three different ages, each consisting of developing wonders of the world. As a duel, one player will play against another, making the stakes much higher! Players will battle it out until one obvious winner comes out on top. Through bonuses, strategic planning, and perfect moves, players can create their own wonders! 


To begin setup, place the game board in the center of the playing area, ensuring that the players are on opposite side of the board. The conflict pawn is placed on the neutral space in the center of the game board. All of the Military tokens are placed face up, resting on their assigned spots.  

The Progress tokens are then shuffled, and five of them are randomly placed on the board, facing up to ensure that they can be seen. Any remaining Progress tokens are then returned to the box for the remainder of the game. The players will each collect seven coins. The game is then ready to begin! 


7 Wonders is played over the course of turns, with each player completing certain actions during their turn before it is turned over to their opponent. Beginning with Age 1, the player will choose a card that is accessible in the card structure, playing it. In order for a card to be accessible, it cannot be covered by other cards, even if it is only partially covered.  

A player may choose to construct a building with their card, discard the card for money, or construct a wonder with their card. In some cases, the player may be able to take another turn, depending on what option they choose, as many of them have different allowances for the player.  

In order to construct a building when playing the card, the player must pay for the cost. This building is added to their city once it has been fully constructed. If the player chooses to discard the card, then they will take two coins from the bank. The player may also take one additional coin for each yellow card that they have in their city.  

If the player chooses to construct a wonder with their card, then they must also pay for the cost of the wonder. After all of the age cards have been played, the next age will begin. The game will continue in this manner until the game comes to an end. 


The game comes to an end when a player reaches scientific supremacy, military supremacy, or Age 3 comes to an end. If neither of the players have reached supremacy, then the players will tally their points to determine the winner. The player with the most points will become the winner in this scenario. 

However, when a player reaches supremacy, then they become the winner, regardless of the number of points that the other player has obtained throughout the course of the game.   

Ellie Phillips
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