OBJECTIVE OF ASANTE: The objective of Asante is to be the player with the most gold when the game comes to an end.  


MATERIALS: 48 Wares, 5 Action Markers, 2 Market Stands, 46 Gold Tokens, 14 Animal cards, 34 Person Cards, 14 Artifact Cards, 35 Ware Cards, 15 Holy Place Cards, and Instructions 

TYPE OF GAME: Hand Management Card Game 

AUDIENCE: Ages 10 and Up 


Acting as African merchants, the players will compete in the brutal marketplace to become the richest merchant there. Throughout the day, the merchants may meet other individuals that allow them to make certain deals that may not be made at other times during the day. As they deal in salt, fruits, teas, silks, furs, and jewelry, the players must protect their own stand while also attempting to sabotage their opponent.  


Before setup can begin, all of the game pieces should be carefully removed from their packaging. The players will each receive a market stand, and it will be placed directly in front of them. All of the Holy Place cards re then shuffled and placed face down beside the playing area, creating the Holy Place draw pile.  

Three cards are then drawn from the pile and placed in the center of the players. All of the other cards, which should include the Animal cards, Person cards, Artifact cards, and Ware cards, should be shuffled and placed in the middle of the players, beside the Holy Place draw pile facing down. 

After all of the cards have been placed, each player will get three five gold tokens and five one gold tokens. Any leftover tokens can be placed within reach of all players, forming the gold supply. The player with the most loose change on them will get to collect the five action markers, marking the beginning of the game.  


During their turn, a player will draw cards and play cards. During their turn, a player may complete up to five actions, using their action markers to keep up with the number of actions that they have completed. After each action, a marker will be moved to the middle of the table, and when they run out of them, they will not be able to complete any additional actions.  

During the draw phase, the players will draw a card from the draw pile, looking at it, and choosing to add it to their hand or discard at. Drawing and discarding a card will cost the player one action. If they choose to discard the card, the player may choose to proceed to the next phase of their turn, or they may choose to draw another card, using another action. Once the player finds a card that they want, they will continue to the next phase.  

Once in the play phase, the players are no longer able to draw or discard cards. The players are able to play the following five different types of cards during this phase: ware cards, holy places, animals, persons, and artifacts. Each type of card may be used in different ways, but it does cost an action to play every card except Holy Place cards.  

Once the player uses all of their actions, their turn will come to an end. The next player will then begin their turn. Gameplay will continue in this manner until the game comes to an end.  


If at any point during the game, a player ends their turn with sixty gold or more, then the game comes to an end. The other player will have one chance to complete a turn before scoring begins. The players will count their gold, and the player with the most gold, wins the game! 

Amber Crook
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