OBJECTIVE OF BASARI: The objective of Basari is to win the game by being the player with the most points after three rounds of gameplay.

NUMBER OF PLAYERS: 3 to 4 Players

MATERIALS: Instructions, 4 sets of Playing Pieces, 100 Gemstones, and a Gameboard

TYPE OF GAME: Strategy Board Game

AUDIENCE: Ages 10 and Up


In Basari, players act as gem merchants. They will compete in the high stakes market by racing, trading, collecting, and predicting the next move of their opposing merchants. Players will attempt to make a move that no other player is making. If they make the same move as another player, they must attempt to haggle for who will get to make their desired move.


Setup is quick and easy. Simply place the game board in the middle of the playing area. 25 gemstones of each color are then placed on the matching-colored areas on the board. Each player will collect 12 gemstones, 3 of each of the 4 colors, displaying them in front of them for all to see. Players will then choose their game pieces in the color of their choice. The game is ready to begin!


The game is made up of three rounds, each consisting of numerous turns. During a turn, players complete a Movement Phase and an Action Phase. Once they are complete, the Bonus Points are scored.

During the Movement Phase, all players will roll their dice, moving their game piece the same number of archway spaces as their roll. The Action Phase then begins.

At the same time, players choose one of their action cards and puts it face down in front of them. When all players have chosen their cards, they are all revealed. If only one player chose an action card, then that player will complete the action. If two players chose the same action card, they must barter to see who can complete it. If more than two players chose the same card, the action is cancelled, and nobody is able to complete it.

When bartering, the player with the most points begin the barter. They will offer the other player gemstones, in an attempt to buy the action. If the player does not accept, then they will make a counteroffer. This continues until the players come to an agreement for the action card.

At the end of a round, bonus points are awarded. The player with the most gemstones of one color will score points, and they will then return three of the gemstones to the carpet on the board. If the player has the most red gemstones, they score fourteen points, yellow scores twelve, green scores ten, and blue scores eight. Players whose piece has completed a whole lap of the board will score ten more points.


The game comes to an end after three rounds of gameplay are complete. Players will tally their scores. The player with the most points, wins the game!

Nakoa Davis