CHECKERS RULES

checkers game rules, checkers rules

OBJECTIVE OF CHECKERS:  The objective of this game is to get as many pieces from your opponents as possible.

NUMBER OF PLAYERS: 2 players

MATERIALS: 8×8 game board and 24 discs (12 of 2 colors)

TYPE OF GAME: Strategy Board Game

AUDIENCE: Older kids and adults



THE HISTORY OF CHECKERS

Checkers (Draughts) is an ancient game. The earliest known variation of the checkers game was found in Ur, Iraq, and carbon-dated to around 3000 B.C.E. In Ancient Egypt, around 1400 B.C.E., Egyptians played the popular game named Alquerque, which used a 5×5 board. This game was so well-loved in the ancient world, that it spread to the western world where it was played for thousands of years.

In France, around the year 1100, the idea of playing checkers on a chessboard was born. In doing so, the number of pieces expanded to 12 per side of the board. After this modification, the game was called “Fierges” or “Ferses.” After, it was quickly discovered making jumps mandatory increases the vigor of the game. This version was called “Jeu Force.”

THE PLAY OF CHECKERS

Below are the standard United States rules for Checkers.

This game is for two players. Each player starts with 12 colored discs (of the same color). Typically Checker discs come in sets of black and red.

A Checkerboard has 64 squares of alternating colors, 32 light, and 32 dark squares.

Players place their discs (pieces) on the dark squares on their side of the board.

Black has first play, after turns alternate.

Moves can only be made on black squares, so the pieces move diagonally. Pieces can only move in a forward direction, toward their opponent.

If you are moving your disc forward, and not capturing your opponent’s piece in the move, you may only move it forward one square.

In a capturing move, a piece leaps off the opponent’s piece in a diagonal line, landing on a dark square on the other side. While you can only capture one piece per jump, you can make multiple jumps in a single turn, if the positioning of the pieces allows.

After a piece is captured, it is removed from the board, and collected by the opponent.

If you have the ability to jump your opponent’s pieces, you must. However, in the event there is more than one capture possible from a single square, you may jump whichever piece is preferable.

Once a player has a piece that reaches the first row of their opponent’s side of the board, that piece is kinged or becomes a king. It is crowned with a piece that had been captured by the opponent. King’s stand twice as tall as a single piece.

Kings can only move diagonally as well, however, they can move forward or backward as opposed to single pieces.

Kings can also jump both forward and backward (diagonally) in the same turn, a multi-direction multi-jump.

END OF GAME

The game is won when the opponent is unable to make a move. This can happen one of two ways: the entirety of a player’s pieces were captured by the opponent, or a player’s pieces are all blocked from moving.

VARIATION

Suicide checkers, or as it is sometimes called Anti-checkers, is played reverse of regular checkers. The winner of checkers in this variation is the player whose pieces are all captured first. The winner can also be found if they are unable to move legally.

International draughts is slightly different than US checkers. Draughts is played on a 10×10 board with 20 pieces per player as opposed to an 8×8 board with 12 pieces per player. This game also observes a rule known as “Flying Kings.”

Flying Kings can move across multiply squares as long as they are unoccupied. If there is more than one path to capture your opponent’s pieces, one must use the path that results in collecting the most checkers. If during a move, you land in the king row but are still able to jump backward, you must jump backward and the checker is not kinged. In order to be kinged the piece must land exactly in that row.

Canadian checkers use a 12×12 board and 30 checkers per player. The same rules as international draughts also apply to this game.

Brazilian checkers use an 8×8 board and use rules similar to international draught rules also.

Italian checkers use an 8×8 board. The central difference between Italian and US/UK checkers is that regular checkers cannot jump kings.

TOURNAMENTS

The World Checkers/Draughts Championship is an English drought tournament (also known as American Checkers or Straight Checkers) organized by the World Checkers/Draughts Federation. The tournament allows players to compete to be the World Champion. 

The first men’s championship was held in the 1840s, and then the first women’s championship was held in 1993.

Love this game? Then check out Sorry! for another great classic.

FREQUENTLY ASKED QUESTIONS

What is the difference between a light square and a dark square in the game of checkers?

Players will only play on the dark squares of the board, the light squares are left empty.

When you play checkers when can you move both directions forward and backward?

Only when you have a piece kinged may you move in both directions.

How do you capture one of the opponent’s pieces?

To capture an opponent’s piece you must jump over your opponent’s piece with your own checker. This must be done diagonally, and while only one piece can be captured per jump, you may make multiple jumps with the same checker.

What is significant about the back row of the board?

Once you have a piece reach the back row of the board (from your perspective, it is also the front row of your opponent’s side), your piece is kinged.

How do you win at checkers?

To win you must capture all of your opponent’s pieces, or block your opponent from having any legal move.

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