OBJECTIVE: Be the first player to get all four your pawns from the color corresponding START space to HOME.
NUMBER OF PLAYERS: 2-4 Players
MATERIALS: game board, 16 pawns (4 of each of the 4 colors), deck of cards (without 6’s or 9’s)
TYPE OF GAME: Strategy Board Game
AUDIENCE: Kids and adults
Each player picks a color: choose the four corresponding pawns and place them at the start of the same color. Shuffle the deck of cards after removing the sixes and nines and place the deck face down on “Place Pack Here,” this is the draw pile. Pick a player to start the game (highest card draw, youngest player, etc.) Play moves to the left. Pawns move around board clockwise.
How To Play
Starting the Pawns
To begin moving your pawns from the START you must draw from the deck either a 1 or a 2. If you draw a 1, move your pawn out of the start and place it on the space below marked with a circle. If you draw a 2, move pawn to the circle and draw again. These are the only cards that can start a pawn. If you do not draw either a 1 or 2, place card in the discard pile and you lose your turn. Pick cards by drawing the top card of the Draw Pile and moving, is possible, the respective amount of spaces. Dispose cards in the Discard Here Pile.
Moving the Pawns
Two pawns may not occupy the same space on the board therefore, pawns are allowed to jump and bump other pawns. If a pawn is located in your path, and you have sufficient number of moves, you may jump over that pawn. However, if you land on the same space as another pawn you can bump it back to it’s start.
- Two pawns of the same color are not premised to occupy the same space. If your move gives you no option other than landing on a space you already occupy, you lose your turn.
Pawns may also move backwards if a 4 or a 10 card is drawn. If your pawn has been moved at least 2 spaces beyond your START, on your following turn you can move into your SAFETY ZONE without having to move across the board.
If you land exactly on a space with a triangle, no matter which card you drew, you can slide along the marked spaces until the end. You may only slide on triangles which are not your own color. While sliding you may also bump pawns in your path back to their start. If you land on a triangle of your own color- do not slide, just stay on the triangle.
- You must always move if you can, even if it puts you at a disadvantage.
- If the Draw Pile runs dry, shuffle the Discard Pile and reuse.
Safety Zones resemble slide zones but are larger, at the end of which is HOME. You can only enter the Safety Zone which corresponds to the color of your pawns/START space. Normal rules apply within the Safety Zone. You may not enter the Safety Zone through a direct backwards move, however you can move backward out of the Safety Zone if the card instructs. That pawn has the opportunity to move back into the zone on the following turn.
Winning the Game
Be the first player to get all four of their pawns to their color corresponding HOME space to win. If you wish to play again, the winner has first play.
1: Starting card, move one your pawns one space forward.
2: Starting card, move pawn two spaces forward. For both circumstances, even if you could not move your pawn, draw again.
3: Move one of your pawns three spaces forward.
4: Move one of your pawns four spaces backward.
5: Move one of your pawns five spaces forward.
7: You can either move on pawn forward seven spaces OR split the move between two of your pawns. If you use part of a 7 to move a pawn HOME you must be able to spilt the move with another pawn.
8: Move one of your pawns eight spaces forward.
10: You can either move one pawn ten spaces forward OR move one pawn one space backward.
11: You can either move one pawn eleven spaces forward OR switch a single pawn of yours with an opponents.
- If it is impossible to move forward eleven spaces, and you do not wish to switch pawns with another player, you lose your turn.
- If switching pawns puts you on another colored triangle, slide!
12: Move one your pawns twelves spaces forward.
SORRY!: If you have a pawn at your start, you may put it on any legal space occupied by another player, bumping their pawn back to the START. This excludes HOME, START, and SAFETY ZONES. If you do not have a pawn on your START, or there are no legal spaces your opponent occupies for you to bump them out of, you lose your turn.
Partner up! Red and Yellow are always partners, as are Green and Blue. Original rules apply. First team to get all eight of their pawns home win!
- Partners may bump their partners pawn in respect to the card drawn.
- SORRY! cards are required to be used even if it means sending your partners pawn back to the start.
- 7’s may be spilt among all eight of a team’s pawns.
- Draw cards allow either partner’s pawns to enter the board. If a 2 is drawn, the second card may be used for either partner’s pawns.
Play for Points
Regular rules apply with slight variations:
- Begin with only three pawns at the START, and the fourth on the circle space just outside.
- After shuffling the deck, distribute five cards to each player. Place deck on Draw Pile. (“Place Pack Here”)
- Select a card from your hand on your turn and move one of your pawns accordingly, discard, and replace card from Draw Pile. Maintain five cards in your hand.
- If none of the cards you have allow you to move, discard a single card and replace it. You do not get to move on this turn- your turn has ended.
- The first player who is able to get all four of their pawns home first is the winner.
How to Score:
Players receive 5 points for each piece that makes it HOME.
The Winner also earns points for:
- Each opponents pawn that is not home, 5 points.
- If none of the opponents have more than two pawns home, 25 points.
- If none of the opponents have more than one pawn home, 50 points.
- If none of the opponents have any pawns home, 100 points.