CORINTH



OBJECTIVE OF CORINTH: The objective of Corinth is to be the player with the highest number of points and win the game! 

NUMBER OF PLAYERS: 2 to 4 Players 

MATERIALS: 1 Harbor Board, 3 Yellow Dice, 1 Pad of Scoring Sheets, 9 White Dice, and Instructions 

TYPE OF GAME: Dice Rolling Board Game 

AUDIENCE: Ages 8 and Up 


OVERVIEW OF CORINTH 

In Corinth, all players become traders, specializing in spices, grapes, oils, and carpets that they have gathered from all over the world. Each player hopes to become the most well-known merchant in the area, bringing in the most income. The players will quickly realize who is the best merchant in Corinth, as the game is fast paced and full of excitement! 

SETUP 

Place the harbor board in the center of the playing area to begin setup. Ensure each player has a sheet and a pencil. The first player is chosen by the group however they see fit, and they are given the nine white dice. The yellow dice remain on the side until the game begins. Each player will then collect one gold coin and a goat.  

To setup the harbor, the first player will cross out the available spot on the left of their turn track. They are able to purchase up to three yellow dice if that is what they desire. Each dice will cost the player one gold coin. The player will then take the yellow dice they purchased and all of the white dice and roll them. The dice with the highest value are placed on the holden district of the harbor. The remainder are placed with one group in each district on the harbor, beginning with the lower ones being placed on the goat district and continuing up.  

GAMEPLAY 

 After all of the dice have been placed, the game may begin. The starting player will choose a group of dice to role and then take the action associated with them. Once the player has completed their turn, any yellow dice that remain on the board are removed. The players will then take their turns in clockwise order around the group. 

The players may take the following actions: collect gold or goats, deliver goods, move the steward, or construct buildings. The actions that the player takes depends on the district in which their dice was found. When all players have finished their turn, the rest of the dice are removed from the harbor. If the players turn tracks are full, then the game will end, but if there is still space, then the game will continue.  

END OF GAME 

Once all of the spots on the players’ Turn Tracks are marked, the game will come to an end. The players will then continue to their scoring. The players will tally their points from their finished shops, their finished districts, and their coins. The player with the most points, wins the game!  

Ellie Phillips
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