OBJECTIVE OF GLASGOW: The objective of Glasgow is to be the player with the most points when the construction of the city is completed.
NUMBER OF PLAYERS: 2 Players
MATERIALS: 1 Wooden Whiskey Barrel, 6 Wooden Gold Tokens, 8 Wooden Steel Tokens, 10 Wooden Brick Tokens, 2 Player Tokens, 4 Depot tiles, 36 Building Tiles, 14 Contract Tiles, 2 Player Boards, and 1 Rulebook
TYPE OF GAME: Tile Placement Board Game
AUDIENCE: Ages 10 and Up
OVERVIEW OF GLASGOW
Throughout the city of Glasgow merchants compete to see who will make the most money and run the streets. The two players will compete to see who can become the most successful merchant that the city has ever seen! Players will begin the game with nothing, but soon, they will be wallowing in their riches. Who will earn the victory?
To begin setup, the players should orient the tiles in a circle, representing the river Clyde. The circle should be kept wide so that a grid of tiles can be placed in the center. The starting tile, or the tile placed in the very middle of the circle will be an Architect tile. Four randomly chosen Contract tiles are placed around the starting tile, faceup in a clockwise direction. This process should be repeated two more times.
The Building tiles are then shuffled and placed face down beside the circle, creating the draw pile. The players should orient themselves across from one another, with a player board directly in front of them. All of the goods tokens should be placed within reach of both players, and they should each collect one stone and one steal. Goods are placed in the players’ storehouse that is found on their individual boards.
The figures for the merchants are then placed on the starting tile. The last player to do something considered “Scottish” will begin the game by placing their merchant on the left space. The opposite player will place their merchant on the space to the right. The game is then ready to begin.
During their turn, the players will move their merchant in a clockwise direction around the River. The player has the choice to carry out the action found on the place they have landed. The players must always move clockwise around the River, but they can never occupy the same tile. If there is an empty tile, the merchant is placed to the right.
Once the player has moved their merchant, they can complete the action found on the tile if they wish. If they land on a Contract tile, they are able to collect the goods listed or use the ability that is gained with that tile. If they land on an Architect tile, they are able to build a building there.
Turns are not necessarily split evenly among the players. The player who is the farthest behind will take their turn. This player may take many turns before they pass the other player. When they do, the other player, who is now behind, will take their turn.
END OF GAME
The game comes to an end when the twentieth building has been built. The players will tally the victory points of their buildings. The player who has accumulated the most victory points wins the game!