OBJECT OF GOLDEN 10: The object of Golden 10 is to have the lowest score at the end of the game.
NUMBER OF PLAYERS: 3 to 7 players
MATERIALS: 56 card Rook deck, a way to keep score, and a flat surface.
TYPE OF GAME: Trick-Taking Game
AUDIENCE: All Ages
OVERVIEW OF GOLDEN 10
Golden 10 is a trick-taking game for 3 to 7 players. It is a reverse trick game where you are trying to score the least amount of points possible. The deck used is a rook deck consisting of 4 colored suits of red, yellow, black, and green. In golden 10 red cards cause you to gain points and the only card to make you lose points is the yellow 10, as the name of the game describes.
The first dealer is chosen at random and then passes to the left for each new deal. The deck should be shuffled and dealt one card at a time clockwise until the whole deck is split as evenly as possible. If there are extra cards left over, they will be won by the player who wins the first trick.
Card Rank and Values
The rook deck consists of 4 suits of different colors. These are red, yellow, black, and green. Each suit consists of 14 cards ranked 14 (high), 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, and 1 (low).
The only suit that gains you points is the red suit. You want to avoid winning these cards, especially the 5 and 10 of the red suits. Most red cards are worth 1 point for each you win but the red 5 is worth 5 points and the red 10 is worth 10 points.
The only card that lowers your score is the yellow 10. If you win this in a round it decreases your score by 10 to a maximum of zero. You cannot get a negative score.
Starting with the player to the left of the dealer, they may lead any card. The following players must follow color if possible. If they cannot, they may play any card to the trick. The trick is won by the player with the highest-ranked card of the color led. If it’s the first trick the winner also takes any non-dealt cards into their score pile. The winner of the trick now leads the next trick.
After the final trick is won the players score their score piles. Each red card is worth 1 point, except the 5 and 10. The red 5 is worth 5 points, and the red 10 is worth 10 points. The player who wins the yellow 10 may subtract 10 points from the score to a minimum of 0 points.
Points are kept completely over 6 rounds. After the 6th round, the game is finished.
END OF GAME
The game ends after the 6th round is completed and score. The player with the lowest cumulative score for the game is the winner.