OBJECT OF MARIANNA: The object of Marianna is to be the first team to score 501 or more points to win the game


MATERIALS: A modified deck of 52 cards, a way to keep score, and a flat surface.

TYPE OF GAME: Trick-Taking Card Game



Marianna is a Trick-Taking card game for 4 players. The goal of the game is for your team to score 501 or more points before your opponents.

The game is played over a series of rounds. During these rounds, players will win tricks and declare certain card combinations in order to score points.

The game is played with partners, your teammates will sit across from you in the game.


The deck is modified by removing the 10s, 9s, and 8s from the deck. This leaves you with a 40-card deck.

The first dealer is chosen randomly and passes to the right for each new deal. The deck is shuffled and the player to the dealer’s left will cut the deck.

The dealer will then deal each player a hand of 5 cards and place the remaining deck centrally for the stockpile.

Card Ranking and Values

The ranking for this game is Ace (high), 3, King, Queen, Jack, 7, 6, 5, 4, 2 (low).

There are also values associated with some cards for scoring. Aces are worth 11 points, 3s 10 points, kings 4 points, queens 3 points, and jacks are worth 2 points. all other cards have no value.

There are also values associated for declaring certain cards held in hand. these include Mariannas, Marianninnos, and Mariannones.

Mariannas are declared when a player holds both the king and queen of the same suit; they are worth points dependent on the order that they’re declared. The first declared is worth 40 points, the second is worth 60 points, the third is worth 80 points, and the fourth is worth 100 points.

Marianninnos are declared when a player has 4 queens and a king. These are worth 250 points.

Mariannones are declared when a player holds 4 kings and a queen. These are worth 500 points and automatically wins the player the game.


The game starts with the player to the right of the dealer. The player may lead any card to the first trick. Players are not required to follow suit or to try and win any tricks. the game does not start with a trump suit either, but one may be established later in during play.

A trick is won by the highest trump if applicable. If no trumps are played or established, then the trick is won by the highest card of the suit led. The winner of the trick collects the card into their score pile and starting with them all players draw back up to five cards in hand. the winner also leads the next trick.

During your turn to play you may declare any set you hold the components for. You may only declare one thing during your turn. When a Marianna or Marianninnos is declared it changes the trump suit. The king in a Marianninnos is what determines the suit. If multiple trumps are called during the course of a trick, the trump at the end of the truck is what determines the winner. After the last card is drawn from the stockpile you can no longer declare Mariannas.

After the last card is drawn from the stock the remaining tricks are played out, after the last trick is played the round ends.


After the last trick is won, players will tally their scores. Scores are kept cumulatively over several rounds and consist of the values earned from cards won and declarations made during the game.


The game ends when a team scores 501 or more points. if both teams score this within the same round the team with the higher score wins.     

Amber Crook
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