OBJECTIVE OF MEMORY BRIDGE: The objective of Memory Bridge is to reach a predetermined score first to win.


MATERIALS: One 52-card deck, a way to keep score, and a flat surface.

TYPE OF GAME: Trick-Taking Card Game



Memory Bridge is a trick-taking card game for 2 players. The goal of the game is to reach a predetermined number of points to win. Players can do this by making bids and completing them to score points. This occurs over several rounds of play. The first person to reach the needed score wins.

Players should set the score before the game begins.


A dealer is chosen randomly and then each round after will exchange between players. The dealer shuffles the 52-card deals each player 13 cards, a single card at a time, counterclockwise.

The remaining cards will be dealt after the initial 13 tricks are played.

The first 13 tricks are then played, and after that, the bidding round may then begin.

Card Rankings and Trumps

In Memory Bridge, the ranking of cards is traditional Ace (high), King, Queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2 (low).

The suits also rank, but this is used only for bidding. No trumps (high), spades, hearts, diamonds, and clubs (low).

The first 13 tricks are played with no trump suit. After these 13 tricks are won, then a bidding round will determine the trump suit for the final 13 tricks.


After The first initial 13 tricks are played, a bidding round will occur. It starts with the dealer and continues with their opponent. Each player may either bid a number of tricks they think they can win this round and a trump suit, or they may pass. Bids are made with the knowledge that you must win at least 6 tricks, so when you bid you bid how many tricks over 6 you will win. 1 (aka 7 tricks) is the minimum bid and 7 (aka 13 tricks) is the max. Players will go back and forth outbidding each other until one player pass. A higher number of tricks always outbids the other player bid or a higher-ranked suit with the same number of tricks. 

A player may also call for a double or redouble instead of increasing the bid. When an opponent makes a bid you may on your turn the double it (meaning to double the score at the end) or if a double has been made on your bid you may redouble it. Once a new deal is made, however, the double and redouble disappear and must be remade. Once a player passes the other player has won the bid and must collect at least as many tricks as they bid with the trump suit they called to score.


The gameplay is split into two parts. The first 13 tricks are played without trumps. Then after a round of bidding 13 more cards are dealt. A round of bidding occurs and 13 more tricks are played under the contract that the winning bidder has set.

For the first 13 tricks, the non-dealer starts. You must follow suit if able. The highest-ranked card of the trick wins. After the 13 tricks are played the player who won 7 or more of the tricks scores as if winning a bid of 1 with no trumps. This is in addition to 100 additional points.

After the first 13 tricks are played, the remaining cards are dealt. The bidding occurs, and the next 13 tricks are played. The first player is the opponent of the winning bidder and may lead any card they wish. Following players must follow suit if able. A trick is won by the highest trump played to it or by the highest card of the suit led. The won tricks are kept by the winner and the winner of a trick leads the next.

After the final trick is won the scoring begins.


After all, tricks have been played players will score their points.

A successful bid means the player will score for each trick over 6 they won. They score points based on the trump suit that was chosen. For spades and hearts, each won trick over 6 is worth 30 points. For diamonds and clubs, each trick over 6 wins is worth 20 points. Finally, if playing with no trumps, the first trick over 6 is worth 40 points, and all tricks after that are worth 30 points each.

If the bid was doubled, double the end score, and if it was redoubled quadruple the score.


The game is won when a player reaches or exceeds the number of points predetermined before the game. This player to do this first wins.

Amber Crook
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