OBJECT OF MOLOTOW JASS: The object of Molotow Jass is to have the highest score after 12 rounds.
NUMBER OF PLAYERS: 4 players
MATERIALS: A standard Jass deck of 36 cards, a way to keep score, and a flat surface.
TYPE OF GAME: Trick-Taking Card Game
OVERVIEW OF MOLOTOW JASS
Molotow Jass is a trick-taking card game playable by 4 players. The goal of the game is to score the highest after 12 rounds.
Players will compete to earn sticks (game points) while avoiding potatoes (penalties).
The first dealer is chosen at random and passes to the right for each new deal. The dealer will shuffle the deck and deal out, counterclockwise, 9 card hands in batches of three cards each.
Card Ranking and Point Values
The standard ranking is Ace (high), King, Ober, Under, Banner, 9, 8, and 7, and 6 (low). Cards also have point values attached to them. In ranking order, the point values assigned to each card are 11 points, 4, 3, 2, 10, 0, 0, and 0 points.
The trump ranking is Under (high), 9, Ace, King, Ober, Banner, 8, 7, and 6 (low). Their point values in order are 20 points, 14, 11, 4, 3, 10, 0, 0, and 0 points.
If no trumps are established during the game, then all 8s are now worth 8 points each.
Five points are also given to the player to win the last trick.
The game starts with the player to the dealer’s right and continues counterclockwise. The player may then lead any card they wish to the trick. Following players must follow suit if able. If no cards are available of the suit led a player may play any card. the first card played out of suit determines the trump suit for the rest of the game. Tricks are won by the player who played the highest trump, if applicable. If not, then the trick is won by the player who played the highest card of the suit led. The winner of a trick collects it to their score pile and leads the next trick.
After trumps are established players may now choose to either follow suit or play a trump card. If a non-trump suit is led and a player plays a trump instead of following suit, the following player after must follow suit or play a higher trump. If neither is possible, they must play a lower-ranking trump to the trick. A player may choose when they wish to play the under of trumps and is never made to.
After all, tricks are played and won scoring begins.
Scoring is shown by sticks and potatoes, or lines and circles for scorekeeping purposes. Every stick is a positive game point and every potato is a negative one.
If all 4 players score less than 100 points, and there is a clear highest and lowest score, then the following happens. The highest and lowest scoring player each score 1 stick. The middle two players, whether their score is the same or different, each score 1 potato.
If all 4 players have less than 100 points but there is a tie for highest or lowest score, the following occurs. If the tie is for the highest scores, the tied players score nothing. The player with the lowest score gets a stick, and the remaining player scores a potato. If the tie is for the lowest score, the player who scored highest gets a stick, the tied players get nothing, and the remaining player scores a potato.
If there is a 3-way tie, then the non-tied player gets a stick. The remaining players will all draw a card from the deck and compare them. Then th player who draws the highest-ranked card scores a potato.
A player who scores 100 or more points but less than 157 scores 3 potatoes themselves. All other players score 3 sticks each.
A player who scores 157 points scores 3 sticks. All other players get 3 potatoes each.
For scoring purposes, each potato cancels out a stick.
END OF GAME
The game ends after the 12th round is scored. The player with the most sticks wins the game.
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