OBJECT OF OMI: The object of Omi is for your team to score all 10 tokens.


MATERIALS: A modified 52 card deck or a modified deck, and a flat surface.

TYPE OF GAME: Trick-Taking Card Game



Omi is a trick-taking card game for 4 players. The objective of the game is to win all 10 of the scoring tokens.

Omi is a partnership game. Partners sit across from each other. One player is in charge of paying tokens to their opponents, and the other is in charge of collecting payments from the opponents.


The deck is modified to a 32 cards deck using Aces through 7s. Cards 2 through 6 are used as scoring tokens. One team’s scoring will be done with the black cards and the red cards will be used for the other. The player in charge of paying their opponents will take one of the suits of their opponent’s color and the remaining suit is given to the score collector. When a 10 has all 10 cards of their color in their score pile they have won.

The first dealer is chosen at random and passes to the right for future rounds.

The dealer will shuffle the deck and offer to the player to their left to cut. Each player is then dealt 4 cards, and the player to the dealer’s right must name trumps. After trumps are named 4 more cards are dealt to each player.

Card Ranking

The ranking for the game is traditional. Ace (high), King, Queen, Jack, 10, 9, 8, 7 (low).


The game begins with the player right of the dealer. They may play any card to start the trick. following players must follow suit if they can. If they cannot follow suit, they may play any card they wish.

A trick is won by the highest trump played, if applicable. If there were no trumps played, then the trick is taken by the team who played the highest-ranked card of the suit originally led. The winner of a trick collects it to their team’s trick pile and leads the next trick.


After the final trick is played and won scoring can begin.

If the trump declarer’s team wins 5 to 7 tricks they receive one token from their opponent. If they score 3 or lower, then they must pay two to their opponents.

If either partnership is successful at winning all 8 of the tricks, then they win 3 of their tokens from their opponents.

If both teams score 4 tricks, no tokens are given this round, but next round an additional token is given to the winners.

If a team must pay more tokens, then they have to give they pay what they can and the other team has won.


The game ends when a team has all 10 of their tokens. Their team is the winner.

Amber Crook
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