RIVERS ROADS AND RAILS



OBJECT OF RIVERS ROADS AND RAILS: The objective of Rivers Roads and Rails is to be the first player to use all cards in your hand while building a continuous network of rivers roads and rails.

NUMBER OF PLAYERS: 1 to 8 Players

MATERIALS: 140 Scenery Cards and Instructions

TYPE OF GAME: Constructive Card Game

AUDIENCE: 5+


OVERVIEW OF RIVERS ROADS AND RAILS

Use cards to create varying transportation routes through your map. Rivers, roads, and rails may be used by boats, cars, and trains to move around your map.  Ensure that there are no dead ends, illogical choices, or misplaced cards.

The goal is to rid your hand of all your cards by adding them to the map in useful ways.

SETUP

The best place to play Rivers Roads and Rails is on a large table or the floor, as this game takes up a lot of space. Place all the cards in the game box facing down and shuffle them all together. Each player will reach in and gather ten cards, then place them face up in front of them.

Remove one card from the box and place it in the middle of the group facing up. This will be the starting card for the rest of the game. The game is ready to begin.

GAMEPLAY

The player who is the youngest will take the first turn. During your turn, take one card from the box, giving you eleven cards in your collection. From these cards, choose one card that can link to the starting card.

Rivers must be matched to rivers, a road to a road, and a rail to a rail. This is so that transportation can continue around the game. Paths must be logical. One card may be placed each turn, no more. If you do not have a card that can be played, your turn is over after you draw a card.

As long as there are still cards in the box, each player will have at least ten cards in their hand. The scenery does not determine if a card may be placed, only the transportation route. Cards must be placed in a way that another card can be added.

END OF GAME

The game comes to an end when a player has no more cards left in their hand. They are the winner! If there are no available matches to be made, even after all of the cards have been drawn, the game comes to an end. The player with the fewest cards in their hand wins the game in this scenario!

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