SHIP CAPTAIN AND CREW



OBJECTIVE OF SHIP CAPTAIN AND CREW:  Be the first player to earn 50 points or more

NUMBER OF PLAYERS: Two or more players

MATERIALS: Five 6 sided dice and a way to keep score

TYPE OF GAME: Dice game

AUDIENCE: Family, Adults


INTRODUCTION OF SHIP CAPTAIN AND CREW

Going by many names such as Clickety Clack, Ship of Fools, and Destroyer, Ship Captain and Crew is a classic dice games usually played in bars to establish who buys the next round.  Although the game is simply played with a handful of six sided dice, there are commercial versions available in stores that embellish the theme. 

In this game, players’ must establish the highest valued cargo possible after rolling a ship (6), captain (5), and crew (4). 

THE PLAY

Each player should roll all five dice.  The player who rolled the highest total goes first. 

On each turn, players get three rolls to establish the ship, captain, and crew, as well as roll the highest cargo total possible.  A player must roll a 6 before they can keep a 5.  They must then roll a 5 before they can keep a 4, and they must have a 6, 5, and 4 before they can keep their cargo. 

For example, if on the first roll player one rolls 5-4-3-4-3, they must roll all five dice again because they did not get the ship(6). 

If on the second roll player one rolls a 6-5-4-3-4, they may keep the 6-5-4 and roll the last two dice one more time in order to get a higher cargo score.  Of course, if they wish to keep the 3 and 4 for a score of 7 that round, they may. 

If a player is unable to establish a ship, captain, and crew by the end of their third roll, their turn is over and they score zero points.  The dice are passed to the next player.

Play like this continues until the end of the game.

WINNING

The first player to reach fifty points or more wins the game.

Mark Ball
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