OBJECTIVE OF SLIPPERY SAM: Win your bet by having a card of the same suit but a higher rank than the card dealt by the dealer. 

NUMBER OF PLAYERS: 3-8 players 

MATERIALS: A standard 52-card deck, chips or money for betting, and a flat surface.  

RANK OF CARDS: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2 

TYPE OF GAME: Betting Card Game 



Slippery Sam is a bidding game for 3 to 8 players. The goal of the game is to make bets and win them. To win a bet a player must have a higher card in hand than the one drawn by the dealer at the end of the betting round.  


The dealer is determined randomly and then may pass clockwise each round. Prior to the deal, each player, including the dealer, places a pre-determined ante in the pot. Once each player is square with the pot, the dealer shuffles the deck. Players may request to shuffle, but the dealer has the right to shuffle last.  The dealer then deals each player 3 facedown cards, that they may not look at.  


After hands are dealt to each player the dealer reveals card to the center of the table until a 6 or lower is revealed.  

A round of betting begins with the player to the dealer’s left and ends with the dealer. Each bet must be at least equal to the ante but not greater than the entire value of the pot. The dealer is responsible for keeping track of each players bets. 

A player will bid on the face that they think there will be card in their 3 facedown cards that will rank higher than the last card revealed.  

After a player has placed their bet, the player will flip over their hand. If the player has a card of the same suit but higher rank in their hand in comparison to the card dealt, they have won their bet. The dealer pays the winner their ante or initial stake back as well as their equal cut of the pot. Losers forfeit their bets. 

Once a player has completed their bet, they set their cards aside, face-down, and play passes left. Each player bets against the pot separately and one at a time, betting against whatever remains in the pot.  

If the pot runs dry in the middle of a round, the deal passes to the next player and a new pot and round is started.  

If at the end of a round the pot is not empty the dealer collects anything left in the pot before passing to the new dealer.  

Amber Crook
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