WHEN I DREAM



OBJECTIVE OF WHEN I DREAM: The objective of When I Dream is to be the player with the most points at the time the game comes to an end.  

NUMBER OF PLAYERS: 4 to 10 Players 

MATERIALS: 1 Gameboard, 1 Sand Timer, 1 Sleep Mask, 1 Headboard, 1 Bed, 104 Point Tokens, 110 Dream Cards, 11 Dream Spirit Cards, and Instructions 

TYPE OF GAME: Hidden Roles Board Game 

AUDIENCE: Ages 8 and Up 


OVERVIEW OF WHEN I DREAM 

One player will become the sleeper, and all other players will act as Dream Spirits. Some will be naughty, and one will be nice. The game will determine the roles of the players, but nobody is allowed to tell the others. The Dreamer must attempt to guess the aspects of the dream with only one-word hints from the other players! The Dreamer will then tell the story of his dream to the others, leading to lots of laughs with the group!  

SETUP 

Place the gameboard in the middle of the playing area, and the bed can be placed in the middle of the board. The Dream Cards should be thoroughly shuffled to ensure that they are well mixed and placed on the bed. The headboard should be oriented so that it covers two of the Elements. These two elements will not be used throughout the game.  

The sand timer and point tokens should be placed in the middle of the table, beside the board, ensuring that all players are able to reach them. A certain number of Dream Spirit cards are given to each player, depending on the number of players in the game. The oldest player will be the first Dreamer, placing the sleep mask in front of them. The game is then ready to begin! 

GAMEPLAY 

The game is played over the course of Night and Day. During the Night, one player will act as the Dreamer, and during the Day, the player will rehearse their Dream to the group. The Dreamer will shuffle the Spirit cards and deal one to each of the players. The players will look at their cards, ensuring that they stay hidden from the other players. The Dreamer can then put on the sleep mask.  

The sand timer is flipped, beginning the round. The player on the Dreamer’s left will begin the game, and the turns will continue clockwise around the group, with each player giving one-word clues to describe an element of the dream. The Dreamer may interrupt at any point to guess the element, but there may be numerous turns around the table.  

The Dreamer is only able to guess one time. If they are correct, then the card is placed on the yellow side of the board. If the Dreamer is not correct, then the card is placed on the blue side of the board. Once the two minutes are up, the player will be able to guess, and if they decide not to, the game will just continue, using the same card.  

Before the player removes the mask, they will recount their Dream to the group, mentioning all the elements that they can remember. They may then remove their mask and tally their points. The Dreamer will score one point for each Dream card that finds its way to the yellow side, as will the Fairies, and the Boogeymen score a point for each card that finds its way to the blue side. The cards are then removed from the table, and a new round begins. 

END OF GAME 

Once all of the players have had a chance to play the role of the Dreamer, the game will come to an end. The players will tally their own points, removing one point for each penalty that they have accumulated. The player with the most points, wins the game! 

Ellie Phillips
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