WINGSPAN



OBJECTIVE OF WINGSPAN: The objective of Wingspan is to be the player with the most points and win the game.  

NUMBER OF PLAYERS: 1 to 5 Players 

MATERIALS: 1 Game Board, 1 Scorepad, 40 Action Cubes, 103 Food Tokens, 170 Bird Cards, 1 Bird Tray, 8 Goal Tiles, 26 Bonus Cards, 75 Miniature Eggs, 5 Player Mats, 1 Starter Player Token, 5 Wooden Dice, 1 Birdfeeder Dice Tower, 1 Rulebook, and 1 Appendix 

TYPE OF GAMEHand Management Card Game 

AUDIENCE: Ages 10 and Up 


OVERVIEW OF WINGSPAN 

As dedicated researchers, collectors, ornithologists, and avid bird watchers, each player attempts to attract only the best birds to their network of preserves. When these birds come, if they come, there is much to gain. Players accumulate points by attracting the rarest birds to their sanctuary.  

SETUP 

Begin setup by shuffling the bird cards and placing them in a deck posited beside the bird tray. The bird tray will then need to contain three bird cards that are facing up. All food and egg tokens are placed in the general supply where they can be accessed by all players. Once the birdfeeder dice tower is upright, the food dice are placed inside it.  

The players will choose which goals to play with, and the goal board is placed on the table. The goal tiles are shuffled, and one is randomly placed on each blank space of the board. The bonus cards are shuffled and placed on the table. Each player will gather a player mat, eight action cubes, two bonus cards, two bird cards, and a food token of each type.  

If players want to keep the bird cards, they must pay one food token for each bird that they decide to keep. They must choose one bonus card to keep and one bonus card to discard. The first player of the game is randomly chosen by the group, and the game can begin! 

GAMEPLAY 

The game is played over the course of four rounds. Each round consists of the players taking turns in a clockwise fashion until everyone has used their action cubes. During a turn, a player may complete one of four available actions including the following: playing a bird from their hand, gaining food and activating bird powers, lay eggs and activate bird powers, or draw bird cards ad activate bird powers.  

In order to place a bird, an action cube must be placed on the Play a Bird space found above where the bird is being placed. The bird’s egg and food cost must be paid, and then it can be placed, triggering their power. The process is noted on the player mats.  

When players have used all of their action cubes, the round comes to an end. All action cubes are then removed from player mats, and the round is scored. All bird cards that are facing up are removed and the bird tray is restocked with new birds. The next player will become the first player. The game continues in this manner for four rounds until the winner is determined.  

END OF GAME 

The game comes to an end after the fourth round of gameplay. The scorepad can be used to add up the points for the birds, bonus cards, end-of-round goals, and single points for eggs, food tokens, and cards found under bird cards. The player who has accumulated the most points, wins the game! 

Ellie Phillips
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