OBJECT OF ZANDARI: The objective of Zandari is to be the first team to earn 11 points.
NUMBER OF PLAYERS: 2 to 4 Players
MATERIALS: 1 Standard Deck of Cards
TYPE OF GAME: Fishing Card Game
OVERVIEW OF ZANDARI
Zandari is a strategic fishing game, allowing teams to collect cards in an attempt to reach the highest number of points first. This game may be as quick or as long as the players want it to be. Using a simple deck of cards makes it easy to be played any and everywhere.
Attempt to beat another team by strategically playing your cards in an attempt to capture as many as possible. The first team to reach 11 points wins the game!
To begin setup, have players separate into two-player teams. Any player may be the first dealer, and then the deal with pass to the left. The dealer will shuffle the cards, and the player to the right of the dealer must cut the cards, cutting at least four cards from both sides of the deck.
The cutter will remove the bottom four cards and place them face up on the table in a row. If any of these cards are Jacks, the cutter may take it for themselves. A card must replace the Jack if there is one in the row.
After the cut, the dealer will deal four cards to each player, in a single stack, from his left and rotating clockwise around the table, leaving himself for last. If the cutter took any Jacks, they are dealt correspondingly less cards. Everyone should begin the game with four cards. When players have played all four of their cards, the dealer will deal four new cards until the deck is empty.
The player to the left of the dealer begins the game and gameplay continues clockwise around the group. During a turn, the player will play one card from their hand onto the table, face up. Players attempt to capture cards throughout the game, placing the captured cards in a pile in front of them.
Capturing a card may be completed two different ways. If a card played matches the rank of the card it is played on top of, then the player is able to capture both cards. If the card played equals the sum of cards at the table, they may all be captured. Players must capture cards if they are able to do so.
A King may be captured by another King and a Queen by a Queen. They hold no numerical value. If a Jack is played, all cards on the table are captured. If a Jack is played and nothing is on the table, then the Jack must be left and nothing is gained.
When the deck is empty and the players have played all of their cards, the last player to capture will take all of the cards that remain on the table. After each hand, scores are tallied. Gameplay will continue like this until a team has reached 11 points. The team who reaches 11 points first, wins!
Two points are given to the team who has the most cards. One point is given to the team who has the most clubs. One point is given to the team who collects the two of clubs. Finally, one point is given to the team who collects the ten of diamonds. Five points may be scored each hand, allowing for some bonus.
Aces count for one point, two through ten are held at face value, and the Kings, Queens, and Jacks have no point value.
END OF GAME
The game comes to an end when a team scores 11 points. This team is declared the winner.