500



OBJECT OF 500: The object of 500 is to be the first team to score 500 or more points to win the game

NUMBER OF PLAYERS: 4 players

MATERIALS: A 40-card Italian suited deck, a way to keep score, and a flat surface.

TYPE OF GAME: Trick-Taking Card Game

AUDIENCE: Adult


OVERVIEW OF 500

500 (also known as Cinquecento) is a Trick-Taking card game for 4 players. The goal of the game is for your team to score 500 or more points before your opponents.

The game is played over a series of rounds. During these rounds, players will win tricks and declare certain card combinations in order to score points.

The game is played with partners. Your teammates will sit across from you in the game.

SETUP

The first dealer is chosen randomly and passes to the right for each new deal. The deck is shuffled and the player to the dealer’s left will cut the deck.

The dealer will then deal each player a hand of 5 cards and place the remaining deck centrally for the stockpile.

Card Ranking and Values

The ranking for this game is Ace (high), 3, Re, Cavallo, Fante, 7, 6, 5, 4, 2 (low).

There are also values associated with some cards for scoring. Aces are worth 11 points, 3s 10 points, Res 4 points, Cavallos 3 points, and Fantes are worth 2 points. All other cards have no value.

There are also values associated with declaring Mariannas.

Mariannas are declared when a player holds both the Re and Cavallo of the same suit. They are worth points dependent on the order that they are declared. The first declared is worth 40 points and sets the trump suit, the others declared after are worth only 20 and do not change the trump suit.

Mariannas can be declared at any time, even during a trick, and if it is the first declared it immediately sets the trump suit for the current and all future tricks.

GAMEPLAY

The game starts with the player to the right of the dealer. The player may lead any card to the first trick. Players are not required to follow suit or to try and win any tricks. the game does not start with a trump suit either, but one may be established later in during play.

A trick is won by the highest trump if applicable. If no trumps are played or established, then the trick is won by the highest card of the suit led. The winner of the trick collects the card into their score pile and starting with them all players draw back up to five cards in hand. The winner also leads the next trick.

After the last card is drawn from the stockpile you can no longer declare Mariannas.

After the last card is drawn from the stock the remaining tricks are played out, after the last trick is played the round ends.

SCORING

After the last trick is won, players will tally their scores. Scores are kept cumulatively over several rounds and consist of the values earned from cards won and declarations made during the game.

END OF GAME

The game ends when a team scores 500 or more points. If both teams score this within the same round the team with the higher score wins.    

Amber Crook
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