OBJECTIVE OF AEON’S END: The objective of Aeon’s End is for the players to prevent the defeat of Gravehold in order to win the game! 

NUMBER OF PLAYERS: 1 to 4 Players 

MATERIALS: 40 Life Tokens, 75 Nemesis Cards, 4 Nemesis Mats, 9 Turn Order Cards, 16 Breaches, 8 Player Mats, 4 Player Aids, 27 Randomizer Cards, 87 Gem Cards, 86 Spell Cards, 30 Relic Cards, 4 Player Number Tokens, 2 Life dials, 15 Fury Tokens, 10 Power Tokens, 21 Charge Tokens, and Instructions 

TYPE OF GAME: Cooperative Board Game 

AUDIENCE: Ages 14 and Up 


In Aeon’s End, the players act as survivors of an invasion from times long passed. They have taken refuge in the underground city of Gravehold, creating a life for themselves. The final remnants of society have discovered that the malign power used to destroy them may be repurposed to aid them in their fight. As they make their final stand, will they be able to make their final stand to protect their home from the hordes of evil that approach? 


Player Setup 

To begin player setup, each player will choose a player mat and a number token. As depicted on their mat, each player will collect their assigned cards to build their starter deck. The players will then receive their breaches, as shown on their mats as well. They will begin the game will ten lives, and the life dial should be turned to thirty.  

The turn order deck is built by adding the four player turn order cards and two nemesis turn cards. The players will then choose a nemesis to play against and place its mat next to the players. The nemesis life dial should be set to the same number that is shown on its mat. The deck is determined by the number of players in the game, which includes three tiers of increasing difficulty. 

Any additional instructions are included on the backside of the nemesis mat. There may be other cards that need to be used depending on which nemesis the players are playing against. The nemesis mat will give specific instructions for each card.  

Supply Setup 

The supply stacks contain cards that the players can gain throughout the course of the game. There are nine different supply piles. These stacks can be randomly grouped, or the players can choose the cards that they wish to use. Once a supply pile becomes exhausted, it is not to be replaced. After the supply piles are created, the game is ready to begin.  


The turn order is determined by the turn order deck. At the beginning of each game and after a turn ends, a card is drawn from the turn order deck to assign who will play the next turn. The card is then placed on the top of the discard pile. Once the turn order deck becomes exhausted, the discard pile is shuffled and replaced.  

Each player’s turn consists of the three following phases: the casting phase, the main phase, and the draw phase. During the casting phase, the current player may cast any prepped spells that they have into the opened breaches. Once the spells have been cast, the spells are placed on the top of the player’s discard piles. The player will then follow the instructions found on their spell card.  

Once the player has cast their spells, they will move onto the second phase of their turn, the main phase. During this phase, the player will resolve their choice of actions, as many times as they want, in whatever order they choose. These actions include resolving a discard, resolving a prepped effect, prep a spell, open a breach, focus a breach, gain a charge, gain a card, or play a gem or relic card.  

After the player completes their choice of actions, they will progress onto the draw phase. At this point, the player will place all of their gems and relics that they have use during their turn onto their discard pile. The player will then proceed to refresh their hand by drawing enough cards to leave five cards in their hand. The player’s turn will then come to an end. The next player is determined by the turn order deck.  

If the player’s life drops to zero at any point during the game, the player is exhausted, and they are out of the game.  


The game may come to an end due to numerous conditions being met. The game may come to an end if the nemesis has no cards or minions remaining, or it may come to an end if the nemesis has no life remaining. In either case, the players will win the game! On the other hand, if none of the players have life remaining, or if Gravehold has no life remaining, then the players lose the game! Sometimes a nemesis may have a condition that leads to the players’ immediate loss if the condition is met, depending on the nemesis.  

Ellie Phillips
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