OBJECTIVE OF ALIEN FRONTIERS: The objective of Alien Frontiers is to be the player with the most Victory Points when the game comes to an end.
NUMBER OF PLAYERS: 2 to 4 Players
MATERIALS: 24 Ships, 4 Scoring Rockers, 3 Field Generator, 20 Dock Covers, 8 Territory Counters, 32 Colony Tokens, 24 Alien Tech Cards, 30 Orange Fuel Tokens, 20 Gray Ore Tokens, 1 Relic Ship, 1 Victory Point Scoreboard, and Instructions
TYPE OF GAME: Area Control Board Game
AUDIENCE: Ages 13 and Up
OVERVIEW OF ALIEN FRONTIERS
In this game, players will face a new frontier, the alien frontier. Players must have the skills to manage their resources, research the new life, build a fleet, and settle the colonies. The perfect game for those who enjoy visiting new worlds and establishing new civilizations, Alien Frontiers provides you with all of your exploration needs, right at home!
To begin setup, place the board in the center of the playing area, ensuring that all players are able to reach it. The scoring track board should be placed in a similar location, and a scoring rocker of each color is placed on the first place of the line. One player is assigned the duty of keeping track of the victory points throughout the course of the game.
The die is placed in the Burroughs Desert territory, representing the Relic Ship. Every territory card should then be placed on the territory that matches it on the board. The fuel tokens are placed beside the solar converter, creating the fuel stock. To create the ore stock, the gray tokens are placed next to the lunar mine.
The alien tech cards are then dealt three cards onto the table next to the Alien Artifact. One card should then be dealt to each player. The rest of the cards can be used to form a draw pile. The field generator counters are placed on the table on the left side of the board. Each player will collect three ships in the color of their choice, placing them on the Shipyard.
The remainder of the ships can be placed next to the shipyard, creating the ship stock. Once the players collect the ships in their color, they will also collect six colony tokens of the same color. Any unused tokens are returned to the box, as they will not be used throughout the rest of the game. The first player of the game is chosen by rolling for the high number.
Beginning with the first player, and continuing clockwise around the group, the second player will collect a fuel, the third player will collect one ore, and the fourth player will collect one fuel and one ore. This is to even the playing field with turn disparities. This only occurs at the beginning of the game. The game is then ready to begin.
Going clockwise around the group, each player will gather and roll their fleet, and then they will end their turn. Players will use their alien tech cards to assign their fleet. The players may use any number of their cards to complete this task. The players have to dock as many of their ships as possible if they are able.
Players must follow the rules found on the docks. The docks cannot be used if they have insufficient ports or if the player does not have the required resources to use the dock. Players will earn benefits depending on where they dock their ships. The players are able to use any of their alien tech cards throughout the course of their turn.
The players are able to earn victory points after they place a colony, allowing them to immediately adjust their score track. Some field generators may allow the players to earn additional victory points. Once the player has docked all of their ships and used their choice of alien tech cards, they may conclude their turn. Players must return any excess tokens that they have, ensuring that they do not have more than eight.
The next player will begin their turn, completing the same actions. The game will continue in this manner, with turns rotating clockwise around the group.
END OF GAME
The game comes to an end whenever a player places their final colony on a territory. At this point, the players will tally their Victory Points to confirm their scores on the board. The players will score one Victory Point for controlling a territory where the Positron Field is located, every Alien Monument card, every Alien City card, every territory they control, and each of their colony tokens.
Player scores will fluctuate throughout the course of the game. When the game comes to an end, only the current score is taken into consideration. The player with the most Victory Points, wins the game!