AMYITIS



OBJECTIVE OF AMYITIS: The objective of Amyitis is to become the most prestigious architect in the realm, earning the most prestige points.  

NUMBER OF PLAYERS: 2 to 4 Players 

MATERIALS: 1 Babylon Board, 56 Playing cards, 30 Silver Coins, 14 Camel Tokens, 35 Resource tokens, 4 Score Markers, 135 Cubes, 20 Garden Tiles, 1 Mesopotamia Board, and Instructions 

TYPE OF GAME: Area Control Board Game 

AUDIENCE: Ages 12 and Up 


OVERVIEW OF AMYITIS 

In Amyitis, players act as rival architects competing to build one of the wonders of the ancient world, ensuring that their name will live on forever. Amytis, a beautiful maiden, has grown homesick, and she requests for a beautiful scenery to be created to help her aching heart. Through trade and recruitment, the players will attempt to become the most prestigious architect in all of the land, earning the ruler’s favor as they progress! 

SETUP 

To begin setup, the boards are placed in the center of the playing area. A camel token is placed on the Mesopotamia board in the Babylon square. The card that corresponds to the number of players goes beside the boards. To create the general stock, the products are sorted out and divided by group. In the city of Khorsabad the plant card is placed. Craft cards are then shuffled and placed beside the board, face down. 

Garden tiles are then shuffled and divided by type. Seven one quality cards are placed on the first floor, and five two quality cards are placed on the second floor. Each player will then choose a color to represent them throughout the course of the game. They will then collect the cubes, four talents, one camel, and a Caracaneer card. The markers are placed on the zero space of the scoring track. 

The players will draw lots to determine who the first player will be. The first player will then take the player card. The game is ready to begin. 

GAMEPLAY 

The game is played over a variety of turns, and each one will consist of three phases. The phases include the setup phase, the players’ actions phase, and the end of the turn phase. To begin their turn, the first player will collect all of the craft cards, shuffle them, and places them face up in groups of three depending on how many players there are. Any other cards are placed to the side. After they have collected their cards, the players will take a number of talents depending on their banker card.  

Once they have collected their talents, the player will perform an action, rotating clockwise around the group. The players may choose to pass, recruit, or move the caravan. When recruiting, the players may earn the chance to take certain actions depending on who they recruit. The phase will continue until all players have passed.  

To end the turn, the players will complete four actions. To begin, the final player will place a cube from their stack into a temple and two neutral cubes into the other two temples. Each player’s cubes are then counted in the temples. The player with the most cubes in a temple win a reward! Depending on their level, the players will adjust their stock, placing any excess cubes into the stock.  

The first player card will then rotate to the next player, in a clockwise order. If the end of the game conditions are not met, then the next turn will begin! The game is played in this manner until the game comes to an end. 

END OF GAME 

As soon as there are a select number of Garden tiles, the game comes to an end once the turn has finished. For a two-player game, there should be three or less Garden Tiles, and for a three or four-player game, there should be four or less Garden Tiles. Players receive a certain number of bonus points depending on the number of tiles that they have. The players will tally their points for their tiles and their resource tokens. The player with the most Prestige points, wins the game! 

Ellie Phillips
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