OBJECTIVE OF BURRO: Take tricks and try to play all your cards first!
NUMBER OF PLAYERS: 3-8 players
NUMBER OF CARDS: 48-card Spanish suited deck
RANK OF CARDS: K, Horse, Maid, 9, 8, 7, 6, 5, 4, 3, 2, 1 (A)
TYPE OF GAME: Trick-Taking
INTRODUCTION TO BURRO
Burro is the Spanish word for Donkey and is the name of two different card games. The one described in this article is a game similar to the Indonesian game Cangkul, just with the Spanish as opposed to the standard Western deck of cards. The Spanish version of a passing card game called Pig also goes by the name Burro.
The first dealer can be chosen by any mechanism, such as cutting the deck, or may be completely random. Whoever is dealer shuffles the deck of cards. The player to the left of the dealer cuts the deck and the dealer passes each player a single card until everyone has a total of four cards. The cards the remain are placed face-down in the center of the table, this is the stockpile or drawing stock.
Burro is a quasi trick-taking game, so it involves taking tricks. However, if you are unfamiliar with the general scheme of trick-taking games visit the article here to learn more about their structure and jargon.
The first trick is led by the player to the right of the dealer. They may play any card. All other players must follow suit if possible. Players who cannot follow suit are required to draw cards, one card at a time, from the stock pile until they draw a playable card. Players win tricks by playing the highest ranking card of the particular suit led with. A trick is a hand or round in a trick-taking game. Each player plays a single card in a trick, the winner of the trick takes the trick and leads in the next one.
If the stock pile is exhausted during gameplay, players who cannot follow suit must pass. Players are not required to draw extraneous cards at this point.
Players who run out of cards drop out of the game. The game continues until only a single player has cards in hand, that player loses, and receives a penalty point.
The game continues until one player reaches the previously agreed upon target score. That player is the loser.