OBJECTIVE OF GONE BUNKERS: The objective of Gone Bunkers is to build the hand with the highest attack value.

NUMBER OF PLAYERS: 2 to 6 Players

MATERIALS: 36 Troop Cards, 12 War Cards, 6 Diplomacy Cards, 4 Nuke Cards, 4 Countermeasure Cards, 4 Landmine Cards, 4 Mine Sweeper Cards, 6 Zombie Cards, 4 Reinforcement cards, 4 Medic Cards, 4 Spy Cards, and Instructions

TYPE OF GAME: Party Card Game

AUDIENCE: Ages 10 and Up


Gone Bunkers is the perfect game for those who love war, zombies, and winning! Collect zombies, troops, nukes, landmines, and more to fight off your opponents. Each player’s goal is to survive and defeat the war cards, but they can attack the player’s next to them if they want!


Setup is fast and simple. A player will shuffle the cards very. One player will become the dealer, and they will deal seven cards out to each player. The players should position themselves around the gameplay area in a circle, so that all players can see what cards the other players are playing.

The remainder of the deck is placed in the center of the playing area, and the game is ready to begin!


During a turn, a player may do one of two things. A player may choose to draw a card from the pile. If they draw a War card, then they must play a card from their hand. They may play a diplomacy card, avoiding the war all together, or they will use their troops to defeat the war. The players troops must have an attack value that is equal or greater than that of the War card.

A player may also choose to play a card to the discard pile and follow instructions that are found on the card. If the player discards a Zombie card, they are to be placed in front of them, not in the discard pile.

Players continue to draw cards, build their armies, and survive wars. Players can attack other players depending on what their cards read. They may play cards to the center that effect players that are beside them. The game comes to an end when a player has lost all of the cards in their hand or until fifteen rounds have been played.


The game can come to an end in two different ways. It may end when a player has lost all of their cards, or it can end when fifteen rounds have been completely played. When the game does come to an end, the players tally their attack value. The player with the highest attack value wins the game.

Nakoa Davis