HOCKEY



OBJECT OF HOCKEY: The object of Hockey is to score the most goals by the end of the game. 

NUMBER OF PLAYERS: 2 players

MATERIALS: A 52-card standard deck, a way to keep score, and a flat surface.

TYPE OF GAME: Fishing Card Game

AUDIENCE: 10+


OVERVIEW OF HOCKEY

Hockey is a fishing game made for 2 players. The goal of the game is to have more goals than your opponent by the end of the game. This is achieved by playing certain cards to achieve a breakaway. Achieving two breakaways in a row, without interference from the other player, awards you with a goal. 

There are three periods to a game. A period is finished when the whole deck has been played through by the two players. If needed a fourth period is used to resolve ties. 

SETUP 

The first dealer is chosen at random and changes for each period. The dealer will shuffle the deck and deal both players, 5 cards each. After these have been played 5 more cards each will be dealt. This is repeated until 12 cards remain. In the last round of the period, each player will receive a 6-card hand. 

GAMEPLAY

The non-dealing player starts the game and turns go back and forth between players. After a round is finished the new cards are dealt by the dealer as described above. A player’s turn is made of them playing a single card from hand to a central play pile for both players. 

The goal of the game is to first make breakaways then score goals. This is how a player wins by scoring more goals than their opponent. There are two possible ways to create a breakaway. The easiest way is to play a jack. A jack played to the central pile creates a breakaway for the player who plays it. The other way is to play to the central pile a card of the same rank as the pile previously on top of the play pile. For example, if your opponent just played a 2 and you play a 2 right over to cover it, you create a breakaway for yourself. Breakaways can only be held by a single player at a time. So, if you have a breakaway and then your opponent’s scores a breakaway yours is no longer valid and you will need to score another to complete a goal. 

A goal must be scored on your next immediate turn after making a breakaway. You can only score a goal by matching the card played by your opponent. Once a goal is scored all breakaways reset and a new breakaway will need to be scored before a goal can be achieved again. Jacks cannot score goals only breakaways. 

Breakaways carry over from one round to another but do not carry over periods. 

Once the whole deck has been played out the new dealer collects the deck and reshuffles starting the next period. 

SCORING

Scoring is done throughout the game. A player may keep score of both players’ goals, or each player may score their own goals. Each time a goal is scored a tally should be marked to keep track. If after 3 periods the scores are tied, a fourth tie-breaker round is played. Only four cards at a time are dealt, and the final round is still 6 cards each. The first player to score a goal wins. 

END OF GAME

The game ends after 3 periods if the score is not tied. If tied a fourth period is played. The winner is the player with the most goals. 

Amber Crook
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