OBJECTIVE OF LIKE MINDS: The objective of Like Minds is for a team to get their two movers to the center of the game board before any other team.
NUMBER OF PLAYERS: 4 to 8 Players
MATERIALS: 1 Game Board, 35 Game Cards, 4 Folders, 4 Dice, 1 Dice Cup, 1 Brain, Movers, Pads, and Instructions
TYPE OF GAME: Party Board Game
AUDIENCE: Ages 10 and Up
OVERVIEW OF LIKE MINDS
Like Minds is a fun-filled party game that is played in pairs. Players make a list when prompted by the card. The players will compare their lists with their partners, attempting to make a list that is longer than their opponent’s. The team that has the longest list will advance their pawn further on the game board, closer to Brain Central.
To begin setup, the labels and stickers are placed on the dice cup and dice, and place the gameboard in the middle of the playing area. The players are divided into teams consisting of two players. The players should ensure that they position themselves right across from their chosen partner. Each player of a team takes a mover that matches the one their partner chose, with each one being placed on opposite ends of their colored path.
The category cards beside the game board and the brain in the middle. One side of the board will get to use the dice cup first, and the other side will get the folders. Each side should consist of one player from each team. The players should have paper and pencils in order to write their lists throughout the game. The game is then ready to begin.
The side of the board who has the dice cup will shake the dice and look at them secretly. The number on the dice is the number of matches that them and their teammate need to have in order to progress. The letter on the other die has to be announced to the group so that the category can be announced. Any player can read the category that is found on the top card. Players will start recording their answers at the same time.
When a player on the dice cup side thinks they have enough matches, they will grab the brain and end the round. Only one player on the side can grab the brain, and once it is grabbed, everyone has to quit writing their answers. The number of matches that was needed is then announced to the group.
The player who grabbed the brain will read their answers aloud to the group, and their teammate will confirm or deny which answers they have written down as well. If the players meet the required number of matches, then their mover is moved the number of spaces that equals the number of matches that they had with their teammate. Players are able to move bonus spaces if they had more matches than required.
The other teams will then move their movers one space for every match that they have with their teammates. Remember, during this portion, the only movers that are progressed along the board are the ones that belong to the players on the side with the dice cup. If the number of matches is not made, then the players with the brain do not get to progress any, and the other teams are able to move forward like normal.
The players will then switch roles, with the other side now having the dice cup. When the brain has been returned to the middle, and the folders have been traded, then the new round is ready to begin. Gameplay continues in this manner until one team has both of their movers in the center of their track.
END OF GAME
The game comes to an end when one team gets both of their movers to Brain Central. The first team to do this, wins the game!