OBJECTIVE OF MYST: The objective of Myst is to earn more points than the other team.
NUMBER OF PLAYERS: 2 to 6 Players
MATERIALS: 1 Spinner Arrow and Base, 1 Spinner Card, 1 Game Board, 2 Playing Pieces, 30 Cards, 2 Complete Jigsaw Puzzles, and Instructions
TYPE OF GAME: Puzzle Board Game
AUDIENCE: Ages 10 and Up
OVERVIEW OF MYST
Myst is a puzzling board game that will challenge you on ever level. Players will work on teams to create the game board using a variety of jigsaw puzzle pieces. Once it is created, the players will play the game. Once the players have discovered all the pieces of Myst Island, they will begin to explore, attempting to overtake more important parts of the island before their opponents can get to it.
To begin setup, the players will split into two equal teams. The players will then assemble the spinner. A dealer is chosen randomly. The dealer will then shuffle the cards, dealing five cards to each team, facing down. The teams will then collect their playing piece, determining their color for the remainder of the game.
The two teams will collect the puzzle that matches the color of their game piece. The game is then ready to begin.
Both teams will examine their cards at the same time, and among themselves, they will determine which landmark they would like to try to take control of. Each team will then find the key landmark piece of the landmark that they are planning to overtake. The youngest player on each team will be the first player to take their turn.
They will begin their turn by placing the key landmark piece of the landmark they wish to overtake down in front of them on the board. The second team is not able to choose the same landmark as the first team. Once both key landmark pieces have been placed, the teams race to build their puzzles. The teams will attempt to build their puzzles as quickly as possible, but they can only place puzzle pieces on the board if they are already touching another puzzle piece.
Once the board is covered, the exploration phase begins. The youngest player will begin this phase by spinning the spinner. The number that the arrow points to determines the number of turns that will be played during the game. Each team places their playing piece on their key piece. Whoever placed the fewest pieces is the first to spin the spinner, moving their piece that number of spaces.
Teams are permitted to move a lower number of spaces, but they are not permitted to move more than what they spun. At no point in the game can playing pieces use the same space. When both teams have had the correct number of turns, the game comes to an end.
END OF GAME
The game comes to an end when the exploration phase concludes. The teams will then tally their accumulated points. Points may come from landmark cards and marker switch control. The team with the most points, wins the game!
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