ORIGIN



OBJECTIVE OF ORIGIN: The objective of Origin is to be the player with the most points when the game comes to an end.  

NUMBER OF PLAYERS: 2 to 4 Players 

MATERIALS: 14 Permanent Game Pieces, 14 Action Game Pieces, 48 Cards, 11 Strait Tokens, 6 Hunting Tokens, 30 Innovation Tiles, 36 Villages, 36 Tribe Pawns, 1 Reward Board, 1 Game Board, and Instructions 

TYPE OF GAME: Area Control Board Game 

AUDIENCE: Ages 8 and Up 


OVERVIEW OF ORIGIN 

Beginning in Africa, players in Origin will determine the course of mankind, deciding on their expansion across the planet. Players will expand the tribes, developing as they divide. Technology grows, along with the population. Who will lead the tribes to victory, growing and developing at a faster rate than the others? 

SETUP 

To begin setup, place the board in the center of the playing area. Beside it, the Rewards boars is placed. Pawns should be placed so that all players are able to easily access them. On any area with the Origin symbol, the weakest pawns are placed. Each player will choose a color to represent them throughout the game, collecting the villages in their color.  

The action cards are shuffled and placed face down in their space on the rewards board. The same action is completed with the permanent cards. The objective cards are then shuffled and distributed in sets of three to each player. The players will choose one card to keep and two cards to discard, placing those back in the pile. These will be shuffled and placed on the rewards board as well.  

Innovation tiles are placed on the rewards board in their corresponding spaces.   A reserve is created with the unused tiles, placing them face down. The strait tokens are randomly placed on the main board in their assigned spaces. The same thing is done with the hunting tokens. Any that are unused will be placed back in the box. The smallest player will begin the game!  

GAMEPLAY 

During their turn, a player has to complete one action. They may choose to evolve, to migrate, or to swap. Each action has a reward that is associated with it, and once completed, the player will collect that reward. Once they complete their chosen action, a player may also choose to play a card of each color at any point during their turn.  

When evolving, a player will place a new pawn and village on an unoccupied space on the board. With migration, the player may move an already existing tribe and village from its current space to another. If they choose to swap, a player will move a pawn and the village to a space that is occupied by another player’s village.  

Each movement has specific requirements that must be met before they can be completed. Once they have completed their action, the player will end their round by collecting the rewards that they won.  

Cards, strait tokens, hunting tokens, and innovation tiles may all result in rewards for the player, depending on the piece. Their turn will then come to an end, and the next player will begin. Gameplay will continue in this manner in clockwise order until the game comes to an end. 

END OF GAME 

The game comes to an end when any of the following game elements become exhausted: any of the decks of cards, innovation tiles, tribe pawns or villages. At this point, the player who collected the last of one of the elements will begin the end of the game. Each player will then have one additional turn before points are tallied.  

During the end, the players may use more than one objective card if they choose, but they are not permitted to draw or replace objective cards. Players will then tally their points, and the player with the most points, is determined to be the winner! 

Ellie Phillips
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