PUSH



OBJECTIVE OF PUSH: The objective of Push is for your team to have the lowest score after 5 rounds.

NUMBER OF PLAYERS: 4 Players

MATERIALS: Two standard 52 card decks, 4 jokers, a way to keep score, and a flat playing surface.

TYPE OF GAME: Rummy Card Game

AUDIENCE: Adults


OVERVIEW OF PUSH

Push is a Rummy card game for 4 players. The goal of the game is to have the lowest cumulative score at the end of the game.

This game is played with partnerships. There will be 2 teams of 2 and partners will sit across from one another.

SETUP

The first dealer is chosen at random and passes to the left for each new deal. There will be a total of 5 rounds that will be dealt, and each round has slight differences in dealing and play. The dealer will shuffle the deck, deal the needed number of cards for the round, and place the remaining cards face down in the center of play as a stockpile.

For the first round, each player is dealt a 6 cards hand. For the second deal, it’s a 7-card hand for each player. The 3rd round will have each player receiving an 8-card hand. In the 4th round the dealer will deal 9 cards to each player, and finally the 5th round each player will receive 10 cards.

Card Ranking, Melds, and Card Values

The ranking for this game is traditional. Ace (high), King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2 (low). The Jokers and the 2s however are wild cards and can be used to signify any card in a meld.

The melds are standard. There are runs and sets, and the minimum number of cards needed to form a meld is 3 cards. if using wild cards in a meld there must be at least 1 natural card to form the meld and the player making the meld must specify if the meld is a run or a set.

There are also meld requirements for each round. To play melds in the round you must first complete this meld to be able to play other melds or lay off to other melds.

For the first round a meld of 2 sets of 3. For the second round, a set of three and a run of 4 are needed. In the third round, 2 runs of 4 are needed. In round four 3 sets of 3 are needed and finally in round 5 2 runs of 5 are needed.

After playing players with cards remaining in hand will score points for them. Cards ranked King to 10 are each worth 10 points. Cards ranked 9 to 3 are worth 5 points each. 2s are worth 15 points each and jokers are worth 20 each.

GAMEPLAY

The first player is the player left of the dealer. Play proceeds clockwise from them. On a player’s turn, they will draw, meld, and discard in that order.

When drawing a player has 2 options. They may either take the top card from the discard pile or they may push. If deciding to push a player will take the top card of the stop and the top card of the discard pile and push them to the player to their left. This player must take these two cards into their hand. The player who pushed then draws the top card of the stockpile.

After drawing a player may place a meld. To play a meld, a player must first complete the required meld. Once the required meld is played a player may then play any other melds they wish or layoff cards to any other melds in play. Both members of a team must complete the required meld separately to place other melds.

A player may choose to replace a wild card with the natural card it represents if they have that natural card in hand and have met the meld requirements. After replacing the wild card they must immediately use the wild card in another meld. The only time a wild cannot be replaced is if it is a 2 in the natural 2s spot. For example, in a run of 2, 3, 4. The 2 cannot be replaced.

After playing melds if possible, a player will then discard a card to the discard pile to end their turn.

The round will end either when the stockpile is emptied and a player wishes to draw from it, or when a player goes out by emptying their hand.

A player may go out by melding their last card or discarding their last card.

SCORING

After each round is finished players will score. If a player went out, then neither them nor their teammate must score points. The other team will score for each card remaining in each other their hands. If neither team went out, then both teams must score for their remaining hands.

Scores are kept cumulatively over 5 rounds.

END OF GAME

The game ends after the 5th round is scored. The team with the lower score wins the game.  

Amber Crook
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