OBJECTIVE OF RISE OF TRIBES: The objective of Rise of Tribes is to be the first player to win 15 points by growing, moving, and managing your tribe.
NUMBER OF PLAYERS: 2 to 4 Players
MATERIALS: 15 Basic Terrain Tiles, 8 Leader Cards, 4 Tribal Elder Figurines, 8 Scenarios, 1 Resource Multiplier, 11 Event Tokens, 12 Village Tokens, 96 Resource Tokens, 1 Action Board, 8 Player Boards, 14 Dice, 4 Score Markers, 80 Tribe Figurines, 60 Goal Cards, 16 Event Tiles, 1 Volcano Tile, and Instructions
TYPE OF GAME: Area Control Board Game
AUDIENCE: Ages 10 and Up
OVERVIEW OF RISE OF TRIBES
Each player controls a tribe in prehistoric times that are only looking to do four things, grow, move, gather, and lead. Players are only allowed to move certain spaces across the board depending on their population. If they have many, and the area cannot sustain them, they may either leave or fight. Players attempt to accumulate points to win the game for their tribe!
In order to setup the game, the number of terrain tiles used should be one more than the number of players for each kind of terrain, and any additional are placed in the box. They are placed randomly together, faceup in order to create a board. Each player will collect twenty tribe members, a score disc, a deck of fifteen goal cards, and a player board.
All resource tokens and village markers are placed beside the game board within reach of all players. The action board is placed where all players are able to see it. Above the action board, the deck of shuffled event cards is placed. The score disc for every player is placed on the zero space of the action board.
Three dice are placed on each of the actions, with one sun facing up, one moon facing up, and one black. The first player is randomly chosen by the group, and they will place their members in a tile of their choice. The next players will follow in suit, ensuring that nobody places tribe members on a preoccupied space. The game is ready to begin.
During their turn, a player will go through five steps in order to score as many points as possible. At the start of their turn, the player will count their villages, scoring one point for every one that they have. They will then roll two dice, and if they roll doubles, they trigger an event.
Then, a player will choose which two actions they wish to complete. They can grow, move, gather, or lead. Growing adds tribe members, moving allows for more members to fit, gathering obtains resources, and leading pushes the tribe closer to their goals. All actions have a default benefit that is listed, and some are greater than others.
Next, a player can resolve conflicts by removing one of each player’s tribe members at a time from a tile until only one player remain. This occurs when there is more than five tribe members on a tile. There can only be five tribal members on a tile, and if there are more than that, conflict will occur, even if it is between the same player’s members.
Players are then able to complete goals that consist of developments and achievements. In order to complete developments, resources are used. Achievements depend on the circumstance of the game, as indicated on the card. Players to not have to fulfill a goal card.
The game continues in this manner until a player has earned 15 points.
END OF GAME
The game immediately comes to an end when a player accumulates 15 points. They win the game! If a player loses all of their tribe members, then they are eliminated from the game, and they can begin a new turn with only two tribe members.
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