OBJECTIVE OF THREE-THIRTEEN RUMMY: Create set and runs with cards and score the fewest number of points possible.
NUMBER OF PLAYERS: 2-4 players
NUMBER OF CARDS: standard 52-card for 2 players, 2 decks for 3-4 player
RANK OF CARDS: K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A
TYPE OF GAME: 11 round Rummy
SET-UP OF THREE-THIRTEEN RUMMY
The dealer is chosen at random and the deal passes to the left after each round.
Cards are dealt in the following sequence:
Round 1: 3 cards
Round 2: 4 cards
Round 3: 5 cards
Round 4: 6 cards
Round 5: 7 cards
Round 6: 8 cards
Round 7: 9 cards
Round 8: 10 cards
Round 9: 11 cards
Round 10: 12 cards
Round 11: 13 cards
Cards that remain after the deal are placed on the table, face-down, to form a stock pile. The top card is flipped over beside it, this is the discard pile.
THREE-THIRTEEN RUMMY GAMEPLAY
Starting to the left of the dealer, each player draws a card from the stock pile or the discard. If they do not go out (described below), then they discard a single card to the discard pile. Play moves to the left or clockwise.
During your turn, you may go out if after drawing you are able to form all your cards into sets, with one card left to discard. When a player goes out, they announce it before playing their sets and discarding. All other players have 1 more turn before the round is completed and scoring begins.
There are two kinds of combinations:
- A set of 3+ cards of the same rank. For example, 6-6-6
- A run of 3+ cards of the same suit. For example, 3-4-5-6 of diamonds.
Combinations can have more than three cards BUT a card is only valid in a single combination. You cannot add your cards to other players sets or runs.
Each round has a different wild card, these cards can be substituted for any other card in a run or set in order to complete it. In order for a set or run to be valid though, at least one none wild card must be played.
Round 1: 3s
Round 2: 4s
Round 3: 5s
Round 4: 6s
Round 5: 7s
Round 6: 8s
Round 7: 9s
Round 8: 10s
Round 9: Jacks
Round 10: Queens
Round 11: Kings
During a player’s final turn, they must try to organize their hand into as many sets and runs as possible prior to scoring. Cards that remain in hand are given penalty points.
Ace: 1 point each
Two-Ten: Face Value. For example, a Three is worth 3 points each, and so on.
Jack-King: 10 points each
Scores are accumulated from each round. After the final round (round 11), the player with the lowest score wins.