EVEREST



OBJECTIVE OF EVEREST: Be the first player to fill in all twenty-four spaces on the scoresheet

NUMBER OF PLAYERS: 2 or more

MATERIALS: 3 six-sided dice, scoresheets

TYPE OF GAME: Dice game

AUDIENCE: Kids and Adults


INTRODUCTION TO EVEREST

Everest is a roll and write game that challenges the player to roll their dice and decide which number they should cross off from their scoresheet.  Choose carefully because the first player to cross off all twenty four spaces wins the game. 

Here is an example of a scoresheet for Everest:

123456789101112
121110987654321

Scoresheets can be created easily enough on scrap pieces of paper, or you can print your own here

THE PLAY

Each player rolls all three dice.  The player with the highest total goes first.  Play will pass clockwise around the table.

A player takes their turn by rolling all three dice.  They must choose a single number to cross off from their scoreheet based on the outcome of their roll.  They can choose to use just one of their dice or a combination.  For example, if the player rolls a 4, 5, and 6, they could cross of a 4, 5, 6, 9 (4+5), 10 (4+6), or 11 (5+6).  That player may choose only one.  Once they have crossed off a number, they pass the dice to the next player.  If a player rolls and is unable to cross off a number, their turn is over.

WINNING

The first player to successfully cross off all of their spaces on the scoresheet wins the game.

Mark Ball
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