OBJECTIVE OF FILDINSKY: Be the first player to earn 2000 points
NUMBER OF PLAYERS: 2 players
NUMBER OF CARDS: 64 cards
RANK OF CARDS: (low) 7 – Ace (high)
TYPE OF GAME: Trick taking
Fildinsky, also known as Polish Bezique, is a trick and meld game for two players. It plays similarly to Pinochle and Bezique in that players earn points for melds, but there is one major difference. In Fildinsky, players build melds out of the cards they capture, and points are earned for them during play.
Fildinsky, uses a 64 card deck made up of two Skat packs (7 – Ace). This means that there are two of every card in each suit (two 7’s, two 8’s etc.).
Each player is dealt 8 cards. The rest of the pack is put face down as a draw pile. Turn the next card up from the draw pile to determine the trump suit.
The non-dealer leads the first trick with any card from their hand. The opposite player then also plays any card from their hand. They do not have to follow suit. The highest card in the lead suit or the highest trump card takes the trick.
After the trick is complete, the trick-winner draws the top card from the draw pile. The trick-loser then also draws. The next trick is led by the trick-winner, and play continues.
After a trick is complete, the trick-winner collects it and places the cards face up in front of them on the table. If the player chooses, they may build melds with any of the cards they have captured. The player cannot make more than two melds on their turn, and cards can only be used once in a meld. Once the meld is formed and scored, the cards are discarded from play.
Remember, only the trick-winner can build melds. Score is kept as melds are built.
The first player who captures a trick that contains the Deece (7 of trumps), may exchange it for the turn-up card. The player that captures the second trick containing a trump suited 7 cannot make an exchange with the turn-up card if it has already occured.
THE DRAW PILE EMPTIES
Once the draw pile runs out of cards, there will be eight tricks remaining. From this point on, the lead suit must be followed if possible. The player must also try to win the trick if they can. If the following player cannot follow suit, they must play a trump card. If the player does not have a trump suited card to play, they may play any card.
Whoever plays the highest card in the lead suit or the highest trump card wins the trick and leads. If two of the same card is played to the trick, whoever plays the card first wins.
Melds can still be built and scored during this part of the game.
Once all of the tricks are complete, finish tallying up the score and begin the next round. Deal alternates each round.
Points are documented as they are earned. Using poker chips with assigned values is recommended.
When a trick is captured, each Ace or 10 in the trick is worth ten points. Captured trump suited 7’s are worth 10 points each. Winning the last trick before the draw pile is depleted earns 10 points.
During play, points are earned for building the following melds:
Trump Sequence (J, Q, K, 10, A) = 250 points
Royal Marriage (Trump Q/K) = 40 points
Common Marriage (Q/K) = 20 points
Four Aces = 100 points
Four Kings = 80 points
Four Queens = 60 points
Four Jacks = 40 points
Bezique (Queen of Spades/Jack of Diamonds) = 40 points
Double Bezique = 500 points
The first player to earn 2000 points wins the game. If both players cross the 2000 point threshold, the player with the most points wins.