OBJECTIVE OF REINDEER’S NOSE: The first player to receive three pattern cards loses the game
NUMBER OF PLAYERS: 4 to 6 players
CONTENTS: 4 bulbs per color, 1 color of bulb per player, 18 pattern cards
TYPE OF GAME: Set Collection Card Game
AUDIENCE: Ages 6+
INTRODUCTION OF REINDEER’S NOSE
Reindeer’s Nose is an adaptation of the classic game Pig that uses cards from the Christmas Lights Card Game. Adapted by Chad Elkins, players are passing cards to their neighbor while trying to be the first to form a matching set of four cards. When a player completes their set of four, they place their finger on their nose. The last person to put their finger on their nose loses the round and earns a penalty card. The player who earns three penalty cards loses the game, and everyone else wins!
THE CARDS & THE DEAL
To play Reindeer’s Nose, the deck will need one color of bulb for each player. There should be four of each color in the deck. For example, if four people are playing the game, there will need to be four sets of four colored bulbs with four bulbs in each set. This makes a 16 card deck for the game.
The game also requires the use of the pattern cards. These will be used as penalty cards for the player who touches their nose last.
Shuffle the deck and deal four cards to each player. Place the stack of pattern cards off to the side.
At the same time, each player chooses a card from their hand and passes it face down to the player on their left. Then, they take the card that was handed to them by the player on their right. Each player continues to do this as quickly as possible. A player can never have more than four cards in their hand, so they must pass a card before picking up the next one.
Once a player has four matching bulb cards, they quietly put their finger on their nose. All the other players should also put their finger on their nose as fast as they can. The last player to do so loses the round and collects one pattern card.
Continue playing rounds with the last person to touch their nose collecting a pattern card from the deck. Once a player has three pattern cards in their collection, the game ends.
The player to first collect three pattern cards loses the game. Everyone else wins!